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| CGUIBaseButton () |
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| CGUIBaseButton (CGUICompositeObject *const pkParent, const CGUIRect &kRect, const eC_String &kText, CGUICommandPtr pkCommandObject, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUIBaseButton (CGUICompositeObject *const pkParent, const CGUIRect &kRect, const TextResource_t &eTextID, CGUICommandPtr pkCommandObject, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUIBaseButton (CGUICompositeObject *const pkParent, const eC_Value &vX, const eC_Value &vY, const eC_Value &vWidth, const eC_Value &vHeight, const eC_String &kText, CGUICommandPtr pkCommandObject, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUIBaseButton (CGUICompositeObject *const pkParent, const eC_Value &vX, const eC_Value &vY, const eC_Value &vWidth, const eC_Value &vHeight, const TextResource_t &eTextID, CGUICommandPtr pkCommandObject, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUIBaseButton (const CGUIBaseButton &kSource) |
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virtual | ~CGUIBaseButton (void) |
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virtual eC_Bool | DoButtonDown (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoButtonUp (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoClick (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoDraw () |
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CGUICommandPtr | GetCommand () const |
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CGUIText * | GetLabel () const |
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CGUIBaseButton & | operator= (const CGUIBaseButton &kSource) |
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virtual void | ReadFromStream () |
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void | SetCommand (CGUICommandPtr pkCommand) |
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virtual void | SetHeight (const eC_Value &vNewHeight) |
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void | SetLabel (const eC_String &kString) |
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void | SetLabel (const TextResource_t &eTextID) |
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void | SetText (CGUIText *pkText) |
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virtual eC_Bool | SetValue (const CGUIValue &rkValue) |
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virtual void | SetWidth (const eC_Value &vNewWidth) |
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virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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| CGUIObject () |
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| CGUIObject (CGUICompositeObject *const pkParent, const CGUIRect &kRect, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUIObject (CGUICompositeObject *const pkParent, const eC_Value &vX, const eC_Value &vY, const eC_Value &vWidth, const eC_Value &vHeight, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUIObject (const CGUIObject &kSource) |
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virtual | ~CGUIObject () |
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void | AddValueObserver (CGUIObserver *pkObserver) |
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eC_Bool | CalculateInvalidatedRect (CGUIRect &rRect) const |
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virtual eC_Bool | ClaimFocus () |
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virtual void | CreateSnapshot (eC_UInt uiBackColor=0x00) |
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eC_Bool | DataPoolConnectorExists () const |
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void | DeleteSnapshot () |
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virtual void | DisableSnapshotDrawing (eC_Bool bDeleteSnapshot=true) |
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virtual eC_Bool | DoDraw () |
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virtual eC_Bool | DoDrawSnapshot () |
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virtual void | EnableSnapshotDrawing () |
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virtual CGUIObject * | FindObject (const eC_Value &vAbsX, const eC_Value &vAbsY) |
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virtual eC_Bool | FocusAny () |
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virtual eC_Bool | FocusNext (CGUIObject *const pRefObj=NULL, const eC_Bool &bSubTreeOfRefObjDone=false) |
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virtual eC_Bool | FocusPrevious (CGUIObject *const pRefObj=NULL, const eC_Bool &bSubTreeOfRefObjDone=false) |
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CGUIRect | GetAbsRect () const |
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eC_Value | GetAbsXPos () const |
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eC_Value | GetAbsXPosCenter () const |
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eC_Value | GetAbsXPosREdge () const |
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eC_Value | GetAbsYPos () const |
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eC_Value | GetAbsYPosBEdge () const |
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eC_Value | GetAbsYPosCenter () const |
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eC_UByte | GetAlpha () const |
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CGUIBehaviourDecorator * | GetBehaviour () |
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const CGUIBehaviourDecorator * | GetBehaviour () const |
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GUIBitmapPlaneID_t | GetBitmapID () const |
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CGUIBitmapPlane & | GetBitmapPlane () const |
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CGUIRect | GetCurrentAbsRect () const |
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eC_Value | GetCurrentAbsXPos () const |
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eC_Value | GetCurrentAbsXPosCenter () const |
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eC_Value | GetCurrentAbsXPosREdge () const |
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eC_Value | GetCurrentAbsYPos () const |
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eC_Value | GetCurrentAbsYPosBEdge () const |
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eC_Value | GetCurrentAbsYPosCenter () const |
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CDataPoolConnector & | GetDataPoolConnector () |
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eC_Value | GetDistanceBottom () const |
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eC_Value | GetDistanceRight () const |
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eC_Value | GetHalfHeight () const |
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eC_Value | GetHalfWidth () const |
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eC_Value | GetHeight () const |
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ObjectHandle_t | GetID () const |
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CGUILayouter * | GetLayouter () |
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const CGUILayouter * | GetLayouter () const |
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ObjectHandle_t | GetNeighborBottomID () const |
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ObjectHandle_t | GetNeighborLeftID () const |
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ObjectHandle_t | GetNeighborRightID () const |
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ObjectHandle_t | GetNeighborTopID () const |
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CGUIObject * | GetObjectByID (const ObjectHandle_t &eID, const eC_Bool &bOnlyVisible=false) |
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const CGUIObject * | GetObjectByID (const ObjectHandle_t &eID, const eC_Bool &bOnlyVisible=false) const |
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CGUIRect | GetOriginRect () const |
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CGUICompositeObject * | GetParent () |
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const CGUICompositeObject * | GetParent () const |
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CGUIRect | GetRelRect () const |
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eC_Value | GetRelXPos () const |
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eC_Value | GetRelXPosCenter () const |
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eC_Value | GetRelXPosREdge () const |
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eC_Value | GetRelYPos () const |
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eC_Value | GetRelYPosBEdge () const |
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eC_Value | GetRelYPosCenter () const |
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eC_Value | GetWidth () const |
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void | InvalidateArea () |
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eC_Bool | IsClickable () const |
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eC_Bool | IsClickThrough () const |
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virtual eC_Bool | IsCompositeObject () const |
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eC_Bool | IsDescendantOf (const CGUIObject *const pAncestor) const |
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eC_Bool | IsDisabled () const |
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eC_Bool | IsDragable () const |
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eC_Bool | IsDragged () const |
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eC_Bool | IsDrawingSnapshot () const |
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eC_Bool | IsFocussable () const |
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eC_Bool | IsFocussed () const |
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eC_Bool | IsGrayedOut () const |
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virtual eC_Bool | IsHighlightable () const |
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eC_Bool | IsHighlighted () const |
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eC_Bool | IsInvisible () const |
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eC_Bool | IsPressed () const |
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eC_Bool | IsStopFocus () const |
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void | NotifyValueObservers (const CGUIValue &kValue, const eC_UInt uiX=0, const eC_UInt uiY=0) |
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CGUIObject & | operator= (const CGUIObject &kSource) |
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virtual void | ReadFromStream () |
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virtual void | RefreshLayout (CGUILayouter::eMovedEdges_t eMovedEdges) const |
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void | RemoveValueObserver (CGUIObserver *pkObserver) |
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void | RenderToBitmap (eC_UInt uiBitmapID, eC_Value vXOffset=eC_FromInt(0), eC_Value vYOffset=eC_FromInt(0)) |
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eC_Bool | RequestFocus () |
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void | SetAlpha (eC_UByte ubAlpha) |
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void | SetBehaviour (CGUIBehaviourDecorator *pkBehaviour) |
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void | SetClickThrough (const eC_Bool &bClickThrough) |
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virtual void | SetDisabled (const eC_Bool &bDisabled) |
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virtual void | SetFocussable (const eC_Bool &bFocussable) |
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virtual void | SetGrayedOut (const eC_Bool &bGrayOut) |
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virtual void | SetHeight (const eC_Value &vY) |
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void | SetID (const ObjectHandle_t &eID) |
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virtual void | SetInvisible (const eC_Bool &bInvisible) |
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void | SetLayouter (CGUILayouter *pLayouter) |
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void | SetNeighborBottomID (const ObjectHandle_t eNewNeighborBottomID) |
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void | SetNeighborIDs (const ObjectHandle_t eNewNeighborLeftID, const ObjectHandle_t eNewNeighborRightID, const ObjectHandle_t eNewNeighborTopID, const ObjectHandle_t eNewNeighborBottomID) |
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void | SetNeighborLeftID (const ObjectHandle_t eNewNeighborLeftID) |
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void | SetNeighborRightID (const ObjectHandle_t eNewNeighborRightID) |
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void | SetNeighborTopID (const ObjectHandle_t eNewNeighborTopID) |
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virtual void | SetParent (CGUICompositeObject *const pkParent) |
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void | SetRelRect (const CGUIRect &kNewRect) |
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virtual void | SetRelXPos (const eC_Value &vX) |
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void | SetRelXPosCenter (const eC_Value &vXCenter) |
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void | SetRelXPosREdge (const eC_Value &vX) |
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virtual void | SetRelYPos (const eC_Value &vY) |
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void | SetRelYPosBEdge (const eC_Value &vY) |
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void | SetRelYPosCenter (const eC_Value &vYCenter) |
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void | SetStopFocus (const eC_Bool &bDontFocusToParent) |
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virtual eC_Bool | SetValue (CDataPoolEntry &rkValue) |
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virtual eC_Bool | SetValue (const CGUIValue &rkValue) |
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virtual void | SetWidth (const eC_Value &vX) |
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virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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virtual eC_Bool | DoUserEvent (CGUIEvent *const pEvent) |
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virtual void | OnCreate () |
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virtual void | OnDelete () |
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virtual void | OnHide () |
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virtual void | OnShow () |
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virtual eC_Bool | DoLongClick (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoDoubleClick (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoDrag (const eC_Value &vDeltaX=eC_FromInt(-1), const eC_Value &vDeltaY=eC_FromInt(-1), const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoDragEnd (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoMouseEnter (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoMouseLeave (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoMouseMove (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual void | GetFocus () |
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virtual void | LoseFocus () |
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virtual eC_Bool | Decrease () |
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virtual eC_Bool | Increase () |
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virtual eC_Bool | DoKeyDown (const GUIKeyIdentifier_t &eKeyIdentifier, const eC_UInt &uiModifiers) |
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virtual eC_Bool | DoKeyUp (const GUIKeyIdentifier_t &eKeyIdentifier, const eC_UInt &uiModifiers) |
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virtual eC_Bool | DoChar (const eC_UInt &uiKey, const GUIKeyIdentifier_t &eKeyIdentifier, const eC_UInt &uiModifiers) |
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virtual eC_Bool | DoScrollUp (const eC_Value &vAbsX, const eC_Value &vAbsY) |
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virtual eC_Bool | DoScrollDown (const eC_Value &vAbsX, const eC_Value &vAbsY) |
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virtual eC_Bool | DoScrollLeft (const eC_Value &vAbsX, const eC_Value &vAbsY) |
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virtual eC_Bool | DoScrollRight (const eC_Value &vAbsX, const eC_Value &vAbsY) |
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const eC_String & | GetXMLTag () const |
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virtual void | ReadFromStream () |
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void | SetXMLTag (const eC_String &kXMLTag) |
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virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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virtual | ~CGUIAnimatable () |
| Destructor. Removes all existing animation callbacks.
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virtual void | DoAnimate (const eC_Value &vTimes=eC_FromInt(1)) |
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virtual eC_Bool | IsAnimating () const |
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virtual void | StartAnimation () |
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virtual void | StopAnimation () |
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enum | FourWayFocus_t { FOCUS_LEFT
, FOCUS_RIGHT
, FOCUS_UP
, FOCUS_DOWN
} |
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static const eC_Char | XMLTAG_ALPHA [] |
| XML tag to be used writing alpha-value into a stream.
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static const eC_Char | XMLTAG_CLICKTHROUGH [] |
| XML tag to be used writing clickthrough-state into a stream.
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static const eC_Char | XMLTAG_CONTROLCLASSID [] |
| XML tag to be used when writing a control class ID into a stream.
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static const eC_Char | XMLTAG_DISABLED [] |
| XML tag to be used writing disabled-state into a stream.
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static const eC_Char | XMLTAG_FOCUSSABLE [] |
| XML tag to be used writing focussable-state into a stream.
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static const eC_Char | XMLTAG_GRAYEDOUT [] |
| XML tag to be used writing grayedout-state into a stream.
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static const eC_Char | XMLTAG_HEIGHT [] |
| XML tag to be used writing height into a stream.
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static const eC_Char | XMLTAG_INVISIBLE [] |
| XML tag to be used writing invisible-state into a stream.
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static const eC_Char | XMLTAG_OBJECTID [] |
| XML tag to be used writing object id into a stream.
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static const eC_Char | XMLTAG_OVERRIDDENNEIGHBORS [] |
| XML tag to be used writing overridden neighbors into a stream.
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static const eC_Char | XMLTAG_WIDTH [] |
| XML tag to be used writing width into a stream.
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static const eC_Char | XMLTAG_XPOS [] |
| XML tag to be used writing x-position into a stream.
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static const eC_Char | XMLTAG_YPOS [] |
| XML tag to be used writing y-position into a stream.
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static const eC_Char | XMLTAG_BEHAVIOURCLASSID [] |
| XML tag to be used when writing a behaviour class ID into a stream.
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static const eC_Char | XMLTAG_CLASSVERSION [] |
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virtual eC_Bool | CreateBitmapPlane () |
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virtual eC_Bool | FourWayNext (FourWayFocus_t eFocusDirection) |
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eC_UInt | ReadStreamingHeader (const eC_UInt &uiClassVersion, const eC_UInt &uiClassMinVersion=0) const |
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void | WriteStreamingFooter (const eC_Bool &bWriteClassID) const |
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void | WriteStreamingHeader (const eC_Bool &bWriteClassID, const eC_Char *const pkClassIDTag, const eC_Int &iClassID, const eC_UInt &uiClassVersion) const |
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Base class for button controls.
Like all the "BaseXXXXX"-Classes, this serves primarily as base-class, from which you can derive your own customized objects. For a Button implementation which uses images to visualize itself, please refer to CGUIButton.
A button is an object that looks differently depending on its state (normal, highlighted, focused, pressed or grayed-out). Typically, a button does something when it is clicked. The behavior of a button can be implemented mainly in three ways:
- The most elegant solution is to attach a CGUICommand object to the button. The command is executed each time the button is clicked. This is also a very modular approach since commands can be changed any time, so special derived button classes can be re-used easily. See SetCommand() and constructors.
- A less elegant and less modular approach is to derive a class from this one and re-implement DoClick(). Since the implementation will tend to be very specific, the button will not be very reusable. It is of course possible to add further attributes to make it more flexible, but this could also more easily be done with commands.
The last way is to simply ignore DoClick() and not attach any commands. In this case, the Guiliani framework will call the button's parent composite object's DoClick() in which it can be determined which control was clicked (by its ID, or worse, by pointer comparison). Since this will usually lead to bloated and hard-to-maintain code, it is strongly discouraged to use this approach.
Example:
eC_FromInt(0),
eC_FromInt(0),
eC_FromInt(50),
eC_FromInt(50),
"Button1",
NULL,
OBJ_BT_BUTTON1);