The ScrollBar allows navigating controls which are larger than their actual visual representation.
More...
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| CGUIScrollBar () |
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| CGUIScrollBar (CGUICompositeObject *const pkParent, CGUIObject *const pScrolledObject, const eC_UInt &uiStepSize=1, const CGUIRange::Base_t &eBase=CGUIRange::BASE_AT_MINIMUM, const CGUICommonEnums::Orientation_t &eStyle=CGUICommonEnums::OR_HORIZONTAL, const ObjectHandle_t &eID=NO_HANDLE) |
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virtual | ~CGUIScrollBar () |
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virtual void | DoAnimate (const eC_Value &vTimes=eC_FromInt(1)) |
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eC_Bool | DoClick (const eC_Value &vAbsX, const eC_Value &vAbsY) |
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CGUIButton * | GetDownRightButton () const |
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const CGUIRange & | GetRange () const |
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CGUIObject * | GetScrolledObject () const |
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eC_UInt | GetScrollInterval () const |
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eC_UInt | GetScrollSpeed () const |
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CGUISlider * | GetSlider () const |
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CGUIButton * | GetUpLeftButton () const |
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void | HideButtons (const eC_Bool &bHide) |
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void | OnNotification (const CGUIValue &kObservedValue, const CGUIObject *const pkUpdatedObject, const eC_UInt uiX=0, const eC_UInt uiY=0) |
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virtual void | ReadFromStream () |
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void | RecalculateScrollingRange (const eC_Value vCLipperSize) |
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virtual void | RemoveObject (CGUIObject *pkObject) |
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void | SetScrolledObject (CGUIObject *pkObject) |
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void | SetScrollInterval (const eC_UInt &ruiScrollInterval) |
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void | SetScrollSpeed (const eC_UInt &ruiScrollSpeed) const |
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eC_Bool | SetValue (const CGUIValue &rkValue) |
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virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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| CGUICompositeObject () |
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| CGUICompositeObject (CGUICompositeObject *const pkParent, const CGUIRect &kRect, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUICompositeObject (CGUICompositeObject *const pkParent, const eC_Value &vX, const eC_Value &vY, const eC_Value &vWidth, const eC_Value &vHeight, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUICompositeObject (const CGUICompositeObject &kSource) |
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virtual | ~CGUICompositeObject () |
| This destructor is automatically virtual, as the base class destructor is virtual.
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virtual eC_Bool | AddObject (CGUIObject *pkObject) |
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eC_Bool | BringToFront (CGUIObject *pkObject) |
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eC_Bool | CanBeCyclicFocussed () const |
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virtual eC_Bool | DoPostDraw () |
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void | DrawOnTop (CGUIObject *pkObject) |
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void | DrawOnTopOf (CGUIObject *const pkObject, CGUIObject *const pDrawOnTopOf) |
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virtual CGUIObject * | FindObject (const eC_Value &vAbsX, const eC_Value &vAbsY) |
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void | Flip (const eC_Bool &rbVertical) |
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eC_Bool | FocusAny () |
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virtual eC_Bool | FocusNext (CGUIObject *const pRefObj=NULL, const eC_Bool &bSubTreeOfRefObjDone=false) |
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virtual eC_Bool | FocusPrevious (CGUIObject *const pRefObj=NULL, const eC_Bool &bSubTreeOfRefObjDone=false) |
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CGUIObject * | GetAndCheckObjectByID (ObjectHandle_t eObjID, const eC_String &kObjectName) |
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const CGUIObject * | GetAndCheckObjectByID (ObjectHandle_t eObjID, const eC_String &kObjectName) const |
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CGUIObject * | GetChild (const eC_UInt uIndex) |
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CGUIObject * | GetChild (const eC_UInt uIndex) const |
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const ObjectPtrList & | GetChildObjectsList () const |
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const ObjectPtrList & | GetDrawOrderList () const |
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eC_Int | GetIndexOfChild (const CGUIObject *pkObject) const |
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eC_UInt | GetNumberOfChildren () const |
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CGUIObject * | GetObjectByID (const ObjectHandle_t &eID, const eC_Bool &bOnlyVisible=false) |
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const CGUIObject * | GetObjectByID (const ObjectHandle_t &eID, const eC_Bool &bOnlyVisible=false) const |
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eC_Bool | InsertChildAt (const eC_UInt cuiIndex, CGUIObject *pkChild) |
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void | InvalidateChildren () |
| Invalidates all chidren, but not this parent.
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eC_Bool | IsAncestorOf (const CGUIObject *pkObject) const |
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virtual eC_Bool | IsCompositeObject () const |
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eC_Bool | LowerOneLevel (CGUIObject *pkObject) |
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CGUICompositeObject & | operator= (const CGUICompositeObject &kSource) |
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eC_Bool | RaiseOneLevel (CGUIObject *pkObject) |
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virtual void | ReadFromStream () |
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virtual void | RefreshLayout (CGUILayouter::eMovedEdges_t eMovedEdges) const |
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void | RemoveAllChildren () |
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virtual void | RemoveObject (CGUIObject *pkObject) |
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void | Rotate (const eC_UInt &ruiDegrees, const eC_Bool &rbFirst=false) |
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eC_Bool | SendToBack (CGUIObject *pkObject) |
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virtual void | SetClickThrough (const eC_Bool &bClickThrough) |
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virtual void | SetClickThrough (const eC_Bool &bClickThrough, const eC_Bool &bChildrenClickThrough) |
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void | SetCyclicFocus (const eC_Bool &bCyclicFocus) |
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virtual void | SetDisabled (const eC_Bool &bDisabled) |
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virtual void | SetDisabled (const eC_Bool &bDisabled, const eC_Bool &bChildrenDisabled) |
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virtual void | SetFocussable (const eC_Bool &bFocussable) |
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virtual void | SetFocussable (const eC_Bool &bFocussable, const eC_Bool &bChildrenFocussable) |
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virtual void | SetGrayedOut (const eC_Bool &bGrayedOut) |
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virtual void | SetGrayedOut (const eC_Bool &bGrayedOut, const eC_Bool &bChildrenGrayedOut) |
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virtual void | SetHeight (const eC_Value &vY) |
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virtual void | SetInvisible (const eC_Bool &bInvisible) |
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virtual void | SetInvisible (const eC_Bool &bInvisible, const eC_Bool &bChildrenInvisible) |
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virtual void | SetWidth (const eC_Value &vX) |
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virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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| CGUIObject () |
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| CGUIObject (CGUICompositeObject *const pkParent, const CGUIRect &kRect, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUIObject (CGUICompositeObject *const pkParent, const eC_Value &vX, const eC_Value &vY, const eC_Value &vWidth, const eC_Value &vHeight, const ObjectHandle_t &eID=NO_HANDLE) |
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| CGUIObject (const CGUIObject &kSource) |
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virtual | ~CGUIObject () |
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void | AddValueObserver (CGUIObserver *pkObserver) |
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eC_Bool | CalculateInvalidatedRect (CGUIRect &rRect) const |
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virtual eC_Bool | ClaimFocus () |
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virtual void | CreateSnapshot (eC_UInt uiBackColor=0x00) |
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eC_Bool | DataPoolConnectorExists () const |
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void | DeleteSnapshot () |
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virtual void | DisableSnapshotDrawing (eC_Bool bDeleteSnapshot=true) |
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virtual eC_Bool | DoDraw () |
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virtual eC_Bool | DoDrawSnapshot () |
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virtual void | EnableSnapshotDrawing () |
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virtual CGUIObject * | FindObject (const eC_Value &vAbsX, const eC_Value &vAbsY) |
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virtual eC_Bool | FocusAny () |
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virtual eC_Bool | FocusNext (CGUIObject *const pRefObj=NULL, const eC_Bool &bSubTreeOfRefObjDone=false) |
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virtual eC_Bool | FocusPrevious (CGUIObject *const pRefObj=NULL, const eC_Bool &bSubTreeOfRefObjDone=false) |
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CGUIRect | GetAbsRect () const |
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eC_Value | GetAbsXPos () const |
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eC_Value | GetAbsXPosCenter () const |
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eC_Value | GetAbsXPosREdge () const |
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eC_Value | GetAbsYPos () const |
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eC_Value | GetAbsYPosBEdge () const |
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eC_Value | GetAbsYPosCenter () const |
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eC_UByte | GetAlpha () const |
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CGUIBehaviourDecorator * | GetBehaviour () |
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const CGUIBehaviourDecorator * | GetBehaviour () const |
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GUIBitmapPlaneID_t | GetBitmapID () const |
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CGUIBitmapPlane & | GetBitmapPlane () const |
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CGUIRect | GetCurrentAbsRect () const |
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eC_Value | GetCurrentAbsXPos () const |
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eC_Value | GetCurrentAbsXPosCenter () const |
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eC_Value | GetCurrentAbsXPosREdge () const |
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eC_Value | GetCurrentAbsYPos () const |
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eC_Value | GetCurrentAbsYPosBEdge () const |
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eC_Value | GetCurrentAbsYPosCenter () const |
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CDataPoolConnector & | GetDataPoolConnector () |
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eC_Value | GetDistanceBottom () const |
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eC_Value | GetDistanceRight () const |
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eC_Value | GetHalfHeight () const |
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eC_Value | GetHalfWidth () const |
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eC_Value | GetHeight () const |
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ObjectHandle_t | GetID () const |
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CGUILayouter * | GetLayouter () |
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const CGUILayouter * | GetLayouter () const |
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ObjectHandle_t | GetNeighborBottomID () const |
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ObjectHandle_t | GetNeighborLeftID () const |
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ObjectHandle_t | GetNeighborRightID () const |
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ObjectHandle_t | GetNeighborTopID () const |
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CGUIObject * | GetObjectByID (const ObjectHandle_t &eID, const eC_Bool &bOnlyVisible=false) |
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const CGUIObject * | GetObjectByID (const ObjectHandle_t &eID, const eC_Bool &bOnlyVisible=false) const |
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CGUIRect | GetOriginRect () const |
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CGUICompositeObject * | GetParent () |
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const CGUICompositeObject * | GetParent () const |
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CGUIRect | GetRelRect () const |
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eC_Value | GetRelXPos () const |
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eC_Value | GetRelXPosCenter () const |
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eC_Value | GetRelXPosREdge () const |
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eC_Value | GetRelYPos () const |
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eC_Value | GetRelYPosBEdge () const |
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eC_Value | GetRelYPosCenter () const |
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UUID_t | GetUUID () const |
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eC_Value | GetWidth () const |
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void | InvalidateArea () |
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eC_Bool | IsClickable () const |
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eC_Bool | IsClickThrough () const |
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virtual eC_Bool | IsCompositeObject () const |
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eC_Bool | IsDescendantOf (const CGUIObject *const pAncestor) const |
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eC_Bool | IsDisabled () const |
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eC_Bool | IsDragable () const |
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eC_Bool | IsDragged () const |
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eC_Bool | IsDrawingSnapshot () const |
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eC_Bool | IsFocussable () const |
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eC_Bool | IsFocussed () const |
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eC_Bool | IsGrayedOut () const |
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virtual eC_Bool | IsHighlightable () const |
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eC_Bool | IsHighlighted () const |
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eC_Bool | IsInvisible () const |
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eC_Bool | IsPressed () const |
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eC_Bool | IsStopFocus () const |
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void | NotifyValueObservers (const CGUIValue &kValue, const eC_UInt uiX=0, const eC_UInt uiY=0) |
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CGUIObject & | operator= (const CGUIObject &kSource) |
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virtual void | ReadFromStream () |
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virtual void | RefreshLayout (CGUILayouter::eMovedEdges_t eMovedEdges) const |
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void | RemoveValueObserver (CGUIObserver *pkObserver) |
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void | RenderToBitmap (eC_UInt uiBitmapID, eC_Value vXOffset=eC_FromInt(0), eC_Value vYOffset=eC_FromInt(0)) |
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eC_Bool | RequestFocus () |
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void | SetAlpha (eC_UByte ubAlpha) |
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void | SetBehaviour (CGUIBehaviourDecorator *pkBehaviour) |
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void | SetClickThrough (const eC_Bool &bClickThrough) |
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virtual void | SetDisabled (const eC_Bool &bDisabled) |
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virtual void | SetFocussable (const eC_Bool &bFocussable) |
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virtual void | SetGrayedOut (const eC_Bool &bGrayOut) |
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virtual void | SetHeight (const eC_Value &vY) |
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void | SetID (const ObjectHandle_t &eID) |
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virtual void | SetInvisible (const eC_Bool &bInvisible) |
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void | SetLayouter (CGUILayouter *pLayouter) |
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void | SetNeighborBottomID (const ObjectHandle_t eNewNeighborBottomID) |
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void | SetNeighborIDs (const ObjectHandle_t eNewNeighborLeftID, const ObjectHandle_t eNewNeighborRightID, const ObjectHandle_t eNewNeighborTopID, const ObjectHandle_t eNewNeighborBottomID) |
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void | SetNeighborLeftID (const ObjectHandle_t eNewNeighborLeftID) |
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void | SetNeighborRightID (const ObjectHandle_t eNewNeighborRightID) |
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void | SetNeighborTopID (const ObjectHandle_t eNewNeighborTopID) |
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virtual void | SetParent (CGUICompositeObject *const pkParent) |
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void | SetRelRect (const CGUIRect &kNewRect) |
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virtual void | SetRelXPos (const eC_Value &vX) |
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void | SetRelXPosCenter (const eC_Value &vXCenter) |
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void | SetRelXPosREdge (const eC_Value &vX) |
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virtual void | SetRelYPos (const eC_Value &vY) |
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void | SetRelYPosBEdge (const eC_Value &vY) |
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void | SetRelYPosCenter (const eC_Value &vYCenter) |
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void | SetStopFocus (const eC_Bool &bDontFocusToParent) |
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void | SetUUID (const UUID_t &kUUID) |
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virtual eC_Bool | SetValue (CDataPoolEntry &rkValue) |
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virtual eC_Bool | SetValue (const CGUIValue &rkValue) |
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virtual void | SetWidth (const eC_Value &vX) |
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virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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virtual eC_Bool | DoScale (const eC_Value &vDelta) |
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virtual eC_Bool | DoUserEvent (CGUIEvent *const pEvent) |
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virtual void | OnCreate () |
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virtual void | OnDataPool (const DataPoolResource_t &eID) |
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virtual void | OnDelete () |
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virtual void | OnHide () |
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virtual void | OnShow () |
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virtual eC_Bool | DoLongClick (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoDoubleClick (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoButtonUp (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoDrag (const eC_Value &vDeltaX=eC_FromInt(-1), const eC_Value &vDeltaY=eC_FromInt(-1), const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoMouseEnter (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoMouseLeave (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual eC_Bool | DoMouseMove (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
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virtual void | GetFocus () |
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virtual void | LoseFocus () |
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virtual eC_Bool | Decrease () |
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virtual eC_Bool | Increase () |
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virtual eC_Bool | DoKeyDown (const GUIKeyIdentifier_t &eKeyIdentifier, const eC_UInt &uiModifiers) |
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virtual eC_Bool | DoKeyUp (const GUIKeyIdentifier_t &eKeyIdentifier, const eC_UInt &uiModifiers) |
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virtual eC_Bool | DoChar (const eC_UInt &uiKey, const GUIKeyIdentifier_t &eKeyIdentifier, const eC_UInt &uiModifiers) |
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virtual eC_Bool | DoScroll (const eC_Value &vAbsX, const eC_Value &vAbsY, const eC_Value &vDelta, const eC_Bool &bModifierActive) |
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const eC_String & | GetXMLTag () const |
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virtual void | ReadFromStream () |
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void | SetXMLTag (const eC_String &kXMLTag) |
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virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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virtual | ~CGUIAnimatable () |
| Destructor. Removes all existing animation callbacks.
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virtual void | DoAnimate (const eC_Value &vTimes=eC_FromInt(1)) |
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virtual eC_Bool | IsAnimating () const |
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virtual void | StartAnimation () |
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virtual void | StopAnimation () |
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| CGUIObserver () |
| Default constructor.
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virtual | ~CGUIObserver () |
| Default destructor. Notifies all subjects of destruction.
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const eC_TListDoubleLinked< CGUISubject * > & | GetSubjectList () const |
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virtual void | OnNotification () |
| Called by CGUISubject whenever an observed object triggers an update. More...
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virtual void | OnNotification (const CGUIObject *const pkUpdatedObject) |
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virtual void | OnNotification (const CGUIValue &kObservedValue, const CGUIObject *const pkUpdatedObject, const eC_UInt uiX=0, const eC_UInt uiY=0) |
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virtual void | OnNotification (const eC_String &kMessage) |
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void | SetAutoDelete (const eC_Bool bAutoDelete) |
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The ScrollBar allows navigating controls which are larger than their actual visual representation.
A GUIScrollBar is a CompositeObject which consists of two CGUIButton objects and a CGUISlider. It can be attached to a CompositeObject. If this composite object has children that lie outside of its visual area, the ScrollBar will automatically initialize itself to a scrolling range which is sufficient to make all of the composite object's children visible. You can either use the slider or the two buttons (which will act as up and down arrow) to navigate the visible area of the CompositeObject. If you click a button and hold it, the scrollbar will start an animation and scrolls until the border is reached or the button is released.
The only object which is scrolled by this class is the one passed to SetScrolledObject().
Be aware that you have access to all child objects of this control. If you don't use this feature carefully, you can produce strange behaviours.
Example:
CGUIImage* pkObject =
new CGUIImage(&GETGUI, eC_FromInt(0), eC_FromInt(0), eC_Mul(eC_FromInt(2), GETGUI.GetWidth()), GETGUI.GetHeight(), IMG_STDCTRL_PLACEHOLDER);
CGUIScrollBar* pkScrollBar =
new CGUIScrollBar(&GETGUI, NULL, 1, CGUIRange::BASE_AT_MINIMUM, CGUIBaseSlider::SLD_HORIZONTAL, NO_HANDLE);
Displays a static image in the GUI.
Definition: GUIImage.h:59