Guiliani  Version 2.6 revision 7293 (documentation build 12)
CGUIPlaybackSoundCmd Class Reference

Plays a sound when executed. More...

#include <GUIPlaybackSoundCmd.h>

Inheritance diagram for CGUIPlaybackSoundCmd:

Public Member Functions

 CGUIPlaybackSoundCmd (const eC_String &rkFileName)
 
 CGUIPlaybackSoundCmd (const SoundResource_t eSoundID)
 
virtual ~CGUIPlaybackSoundCmd ()
 
virtual void ReadFromStream ()
 
virtual void WriteToStream (const eC_Bool bWriteClassID=false)
 
- Public Member Functions inherited from CGUICommand
void AddAdditionalCmd (CGUICommandPtr pkCmd, eC_Bool bOneTime=false)
 
CGUICommandPtr GetAdditionalCmd (const eC_UInt &uiIndex) const
 
eC_UInt GetNumberOfAdditionalCmds () const
 
eC_UInt GetPriority () const
 
eC_UInt GetTimeUntilNextExecution () const
 
eC_Bool IsFinished () const
 
virtual void ReadFromStream ()
 
void RemoveAdditionalCmd (CGUICommandPtr pkCmd)
 
void RemoveAllAdditionalCmds ()
 Removes all additional commands from this command's list.
 
void SetPriority (eC_UInt uiPriority)
 
void SetTimeUntilNextExecution (eC_UInt uiTime)
 
virtual void WriteToStream (const eC_Bool bWriteClassID=false)
 
- Public Member Functions inherited from CGUIStreamableObject
const eC_String & GetXMLTag () const
 
virtual void ReadFromStream ()
 
void SetXMLTag (const eC_String &kXMLTag)
 
virtual void WriteToStream (const eC_Bool bWriteClassID=false)
 
- Public Member Functions inherited from NSmartPtr::RefCounted
 RefCounted ()
 Create RefCounted object. The reference count is initialized to 0.
 
virtual ~RefCounted ()
 Destroy reference counted object.
 
void AddRef ()
 Increase reference count.
 
eC_Int RefCount () const
 
void Release ()
 
bool Unique () const
 

Protected Member Functions

virtual void Do ()
 Plays the sound. More...
 
- Protected Member Functions inherited from CGUICommand
 CGUICommand (const eC_UInt uiPriority=0, const eC_UInt uiTimeUntilFirstExecution=0, const eC_Bool bFinished=true)
 
virtual ~CGUICommand ()
 Destructor.
 
virtual void Do ()=0
 
void SetToBeFinished (eC_Bool bIsFinished)
 
- Protected Member Functions inherited from CGUIStreamableObject
eC_UInt ReadStreamingHeader (const eC_UInt &uiClassVersion, const eC_UInt &uiClassMinVersion=0) const
 
void WriteStreamingFooter (const eC_Bool &bWriteClassID) const
 
void WriteStreamingHeader (const eC_Bool &bWriteClassID, const eC_Char *const pkClassIDTag, const eC_Int &iClassID, const eC_UInt &uiClassVersion) const
 

Protected Attributes

SoundResource_t m_eID
 ID of the sound to be played.
 

Additional Inherited Members

- Static Public Member Functions inherited from CGUIStreamableObject
static UUID_t GenerateUUID ()
 
- Static Public Attributes inherited from CGUICommand
static const eC_Char XMLTAG_ADDITIONALCMDCOUNT []
 XML tag to be used when writing the additional command count into a stream.
 
static const eC_Char XMLTAG_COMMANDCLASSID []
 XML tag to be used when writing the command class ID into a stream.
 
static const eC_Char XMLTAG_REMOVE_AFTER_EXECUTION []
 XML tag to be used when writing the remove after execution flag.
 
- Static Public Attributes inherited from CGUIStreamableObject
static const eC_Char XMLTAG_CLASSVERSION []
 

Detailed Description

Plays a sound when executed.

Constructor & Destructor Documentation

◆ CGUIPlaybackSoundCmd() [1/2]

CGUIPlaybackSoundCmd::CGUIPlaybackSoundCmd ( const SoundResource_t  eSoundID)

Constructor.

Parameters
eSoundIDID of the sound to be played.

◆ CGUIPlaybackSoundCmd() [2/2]

CGUIPlaybackSoundCmd::CGUIPlaybackSoundCmd ( const eC_String &  rkFileName)

Constructor that registers a dynamic sound.

Parameters
rkFileNameThe file name for which the dynamic sound is registered.

◆ ~CGUIPlaybackSoundCmd()

virtual CGUIPlaybackSoundCmd::~CGUIPlaybackSoundCmd ( )
virtual

Destructor. Releases the internal sound ID.

Member Function Documentation

◆ Do()

virtual void CGUIPlaybackSoundCmd::Do ( )
protectedvirtual

Plays the sound.

Implements CGUICommand.

◆ ReadFromStream()

virtual void CGUIPlaybackSoundCmd::ReadFromStream ( )
virtual

Reads attributes from the streaming file. Only for use with GUIFactoryManager.

See also
CGUIObject::ReadFromStream()

Reimplemented from CGUICommand.

◆ WriteToStream()

virtual void CGUIPlaybackSoundCmd::WriteToStream ( const eC_Bool  bWriteClassID = false)
virtual

Writes attributes to the streaming file. A CGUIStreamWriter has to be initialized.

Parameters
bWriteClassIDThis flag is used to switch writing of the class ID, leading and trailing tags. When implementing a new streamable object, check this flag. If it is true, first write the class ID, then continue with this object's attributes, and finally call the base class implementation with this flag set to false (this is the default).

Reimplemented from CGUICommand.


The documentation for this class was generated from the following file: