OpenGL Version of CGUIImageData for textures.
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#include <GUIImageDataGL.h>
OpenGL Version of CGUIImageData for textures.
◆ CGUIImageDataGL()
CGUIImageDataGL::CGUIImageDataGL |
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◆ ~CGUIImageDataGL()
CGUIImageDataGL::~CGUIImageDataGL |
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◆ GetColorFormat()
eC_UInt CGUIImageDataGL::GetColorFormat |
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const |
Get GL-color-format
- Returns
- GL-color-format
◆ GetTextureHeight()
eC_UInt CGUIImageDataGL::GetTextureHeight |
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const |
Get Texture-height
- Returns
- texture-height
◆ GetTextureID()
const eC_UInt CGUIImageDataGL::GetTextureID |
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const |
Return Texture-ID
- Returns
- texture-id
◆ GetTextureWidth()
eC_UInt CGUIImageDataGL::GetTextureWidth |
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const |
Get Texture-width
- Returns
- texture-width
◆ SetTextureHeight()
void CGUIImageDataGL::SetTextureHeight |
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const eC_UInt |
uiTexHeight | ) |
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Set Texture-Width (is power of 2)
- Parameters
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uiTexHeight | The texture height |
◆ SetTextureID()
void CGUIImageDataGL::SetTextureID |
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const eC_UInt |
uiTextureID | ) |
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Set Texture-ID
- Parameters
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uiTextureID | The texture ID |
◆ SetTextureWidth()
void CGUIImageDataGL::SetTextureWidth |
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const eC_UInt |
uiTexWidth | ) |
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Set Texture-Width (is power of 2)
- Parameters
-
uiTexWidth | The texture width |
The documentation for this class was generated from the following file: