This animation controls an attribute. More...
#include <GUIAnimationAttribute.h>
Public Member Functions | |
CGUIAnimationAttribute () | |
CGUIAnimationAttribute (CGUIObject *pkAnimatedObject, const eC_UInt &uiDuration, const CGUIAnimatedAttribute::AnimatedAttribute_t &eTargetAttribute, const CGUIEasing::EasingType_t &eEasingType, const eC_Value &vStartValue, const eC_Value &vTargetValue) | |
void | ApplyAnimation (eC_UInt uiElapsedTime) |
void | OnStatusChanged (AnimationStatus_t eStatus) |
void | ReadFromStream () |
void | WriteToStream (const eC_Bool bWriteClassID=false) |
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virtual | ~CGUIAnimation () |
void | AddAnimationObserver (CGUIAnimationObserver *pkObserver) |
virtual void | ApplyAnimation (eC_UInt uiElapsedTime)=0 |
void | ContinueAnimation () |
virtual void | DoAnimate (const eC_Value &vTimes=eC_FromInt(1)) |
eC_TListDoubleLinked< CGUIAnimatedAttribute > * | GetAnimatedAttributes () |
CGUIObject * | GetAnimatedObject () const |
ObjectHandle_t | GetAnimatedObjectID () const |
eC_UInt | GetDuration () const |
eC_UInt | GetID () const |
eC_UInt | GetStepTime () const |
virtual void | InitAttributes () |
eC_Bool | IsDeletedAfterFinish () const |
eC_Bool | IsPaused () const |
void | PauseAnimation () |
void | ReadFromStream () |
void | RemoveAnimationObserver (CGUIAnimationObserver *pkObserver) |
void | SetAnimatedObject (CGUIObject *pkObject) |
void | SetAnimatedObjectID (const ObjectHandle_t &eObject) |
void | SetAnimationObserver (CGUIAnimationObserver *pkObserver) |
void | SetDeletedAfterFinish (const eC_Bool bDeletedAfterFinish) |
void | SetDuration (eC_UInt uiDuration) |
void | StartAnimation () |
void | StopAnimation () |
void | UpdateAnimatedObjectPointer () |
void | WriteToStream (const eC_Bool bWriteClassID=false) |
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virtual | ~CGUIAnimatable () |
Destructor. Removes all existing animation callbacks. | |
virtual void | DoAnimate (const eC_Value &vTimes=eC_FromInt(1)) |
virtual eC_Bool | IsAnimating () const |
virtual void | StartAnimation () |
virtual void | StopAnimation () |
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const eC_String & | GetXMLTag () const |
virtual void | ReadFromStream () |
void | SetXMLTag (const eC_String &kXMLTag) |
virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
Static Public Attributes | |
static const eC_UInt | ANIMATION_ATTRIBUTE_CLASS_VERSION |
The class version of the implementation. | |
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static const eC_Char | XMLTAG_ANIMATIONCLASSID [] |
XML tag to be used when writing a animation class ID into a stream. | |
static const eC_Char | XMLTAG_ANIMATIONENDTAG [] |
XML tag to be used when finish writing CGUIAnimation information into the stream. | |
static const eC_Char | XMLTAG_ANIMATIONID [] |
XML tag to be used when writing a animation ID into a stream. | |
static const eC_Char | XMLTAG_ANIMATIONSTARTTAG [] |
XML tag to be used when start writing CGUIAnimation information into the stream. | |
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static const eC_Char | XMLTAG_CLASSVERSION [] |
Additional Inherited Members | |
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enum | AnimationStatus_t { ANIMATION_RUNNING , ANIMATION_PAUSED , ANIMATION_STOPPED , ANIMATION_FINISHED , ANIMATION_DELETED } |
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static UUID_t | GenerateUUID () |
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CGUIAnimation () | |
CGUIAnimation (CGUIObject *pkAnimatedObject, eC_UInt uiDuration, eC_UInt uiStepTime=25, eC_Bool bDeletedAfterFinish=false) | |
void | AddAnimatedAttribute (CGUIAnimatedAttribute kAnimatedAttribute) |
CGUIAnimatedAttribute & | GetAnimatedAttribute (const eC_UInt &uiAttributeIndex) const |
virtual void | OnStatusChanged (AnimationStatus_t eStatus) |
void | RemoveAnimatedAttributes () |
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eC_UInt | ReadStreamingHeader (const eC_UInt &uiClassVersion, const eC_UInt &uiClassMinVersion=0) const |
void | WriteStreamingFooter (const eC_Bool &bWriteClassID) const |
void | WriteStreamingHeader (const eC_Bool &bWriteClassID, const eC_Char *const pkClassIDTag, const eC_Int &iClassID, const eC_UInt &uiClassVersion) const |
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eC_TListDoubleLinked< CGUIAnimatedAttribute > * | m_pkAnimatedAttributes |
available animated attributes | |
This animation controls an attribute.
Example:
CGUIAnimationAttribute::CGUIAnimationAttribute | ( | CGUIObject * | pkAnimatedObject, |
const eC_UInt & | uiDuration, | ||
const CGUIAnimatedAttribute::AnimatedAttribute_t & | eTargetAttribute, | ||
const CGUIEasing::EasingType_t & | eEasingType, | ||
const eC_Value & | vStartValue, | ||
const eC_Value & | vTargetValue | ||
) |
Constructor
pkAnimatedObject | The Object that shall be animated. |
uiDuration | The duration defines how long the animation will be running. Use 0 for endless animation. |
eTargetAttribute | The attribute which will be modified |
eEasingType | The easing-type for the animation |
vStartValue | The start-value |
vTargetValue | The target-value |
CGUIAnimationAttribute::CGUIAnimationAttribute | ( | ) |
Default constructor for streaming.
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virtual |
This function contains the animation logic. It typically accesses the animation's CGUIEasing functions to get the current values and sets these values in the animated object. This function is called by DoAnimate()
uiElapsedTime | Time elapsed (in ms) since start of animation. |
Implements CGUIAnimation.
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virtual |
Makes sure that the object is visible when the animation is stopped or deleted.
eStatus | The new status of the animation. |
Reimplemented from CGUIAnimation.
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virtual |
Reads attributes from the streaming file. Only for use with GUIFactoryManager.
Reimplemented from CGUIAnimation.
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virtual |
Writes attributes to the streaming file. A CGUIStreamWriter has to be initialized.
bWriteClassID | This flag is used to switch writing of the class ID, leading and trailing tags. When implementing a new streamable object, check this flag. If it is true, first write the class ID, then continue with this object's attributes, and finally call the base class implementation with this flag set to false (this is the default). |
Reimplemented from CGUIAnimation.