This is the exception class handling resources. More...
#include <GUIResourceException.h>

Public Member Functions | |
| CGUIResourceException (const CGUIResourceException &kSource) | |
| CGUIResourceException (const eC_String &kResourcePath) | |
| ~CGUIResourceException () | |
| CGUIResourceException & | operator= (const CGUIResourceException &kSource) |
| virtual eC_String | Report () const |
Public Member Functions inherited from CGUIException | |
| CGUIException () | |
| virtual | ~CGUIException () |
| virtual eC_String | Report () const |
Protected Attributes | |
| eC_String | m_kResourcePath |
This is the exception class handling resources.
It will report which resource path is given.
| CGUIResourceException::CGUIResourceException | ( | const eC_String & | kResourcePath | ) |
Standard-constructor.
| kResourcePath | The resource path |
| CGUIResourceException::~CGUIResourceException | ( | ) |
Destructor.
| CGUIResourceException::CGUIResourceException | ( | const CGUIResourceException & | kSource | ) |
Copy-constructor.
| kSource | Source object to be copied. |
| CGUIResourceException & CGUIResourceException::operator= | ( | const CGUIResourceException & | kSource | ) |
Operator= method.
| kSource | Source object to be copied. |
|
virtual |
Report the message of the exception.
Reimplemented from CGUIException.
Reimplemented in CGUIFontResourceException, CGUIImageResourceException, and CGUISoundResourceException.
|
protected |
String to indicate the resource file path.