Associates one command with each event slot. More...
#include <GUIMultiCmdBehaviour.h>

Public Member Functions | |
| CGUIMultiCmdBehaviour () | |
| virtual | ~CGUIMultiCmdBehaviour () |
| virtual CGUIBehaviourDecorator * | Clone () const |
| virtual void | ReadFromStream () |
| void | SetCmdForBehaviour (CGUICommandPtr pkCommand, const BehaviourType_t &eBehaviourType) |
| virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
Public Member Functions inherited from CGUIBehaviourDecorator | |
| virtual | ~CGUIBehaviourDecorator () |
| virtual CGUIBehaviourDecorator * | Clone () const |
| virtual eC_Bool | IsCompositeBehaviour () const |
Public Member Functions inherited from CGUIBehaviour | |
| virtual eC_Bool | DoUserEvent (CGUIEvent *const pEvent) |
| virtual void | OnCreate () |
| virtual void | OnDelete () |
| virtual void | OnHide () |
| virtual void | OnShow () |
| virtual eC_Bool | DoMouseMove (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
Public Member Functions inherited from CGUIStreamableObject | |
| const eC_String & | GetXMLTag () const |
| virtual void | ReadFromStream () |
| void | SetXMLTag (const eC_String &kXMLTag) |
| virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
Static Public Attributes | |
| static const eC_Char | XMLTAG_BEHAVIOURTYPE [] |
| XML tag to be used when writing a behaviour type into a stream. | |
Static Public Attributes inherited from CGUIBehaviour | |
| static const eC_Char | XMLTAG_BEHAVIOURCLASSID [] |
| XML tag to be used when writing a behaviour class ID into a stream. | |
Static Public Attributes inherited from CGUIStreamableObject | |
| static const eC_Char | XMLTAG_CLASSVERSION [] |
Protected Member Functions | |
| virtual void | ExecuteCommand (const BehaviourType_t &eFromBehaviour) |
Protected Member Functions inherited from CGUICmdBehaviour | |
| CGUICmdBehaviour () | |
| virtual | ~CGUICmdBehaviour () |
| virtual eC_Bool | Decrease () |
| virtual eC_Bool | DoButtonDown (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoButtonUp (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoChar (const eC_UInt &uiKey, const GUIKeyIdentifier_t &eKeyID, const eC_UInt &uiModifiers) |
| virtual eC_Bool | DoClick (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
| virtual eC_Bool | DoDoubleClick (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
| virtual eC_Bool | DoDrag (const eC_Value &vDeltaX, const eC_Value &vDeltaY, const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoDragEnd (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoKeyDown (const GUIKeyIdentifier_t &eKeyID, const eC_UInt &uiModifiers) |
| virtual eC_Bool | DoKeyUp (const GUIKeyIdentifier_t &eKeyID, const eC_UInt &uiModifiers) |
| virtual eC_Bool | DoLongClick (const eC_Value &vAbsX=eC_FromInt(-1), const eC_Value &vAbsY=eC_FromInt(-1)) |
| virtual eC_Bool | DoMouseEnter (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoMouseLeave (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoScrollDown (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoScrollLeft (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoScrollRight (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual eC_Bool | DoScrollUp (const eC_Value &vAbsX, const eC_Value &vAbsY) |
| virtual void | ExecuteCommand (const BehaviourType_t &eFromBehaviour)=0 |
| Executes the command for the given behaviour, if it is equal to the stored one. More... | |
| virtual eC_Bool | FocusNext (CGUIObject *const pRefObj=NULL, const eC_Bool &bSubTreeOfRefObjDone=false) |
| virtual eC_Bool | FocusPrevious (CGUIObject *const pRefObj=NULL, const eC_Bool &bSubTreeOfRefObjDone=false) |
| virtual void | GetFocus () |
| virtual eC_Bool | Increase () |
| virtual void | LoseFocus () |
| virtual void | OnCreate () |
| virtual void | OnDelete () |
| virtual void | OnHide () |
| virtual void | OnShow () |
Protected Member Functions inherited from CGUIBehaviourDecorator | |
| CGUIBehaviourDecorator (CGUIObject *const pkObject=NULL) | |
| CGUIBehaviourDecorator (const CGUIBehaviourDecorator &kSource) | |
| virtual void | AssociatedObjectChanges (CGUIObject *const pkNewAssociatedObject) |
| CGUIObject * | GetAssociatedObject () const |
Protected Member Functions inherited from CGUIStreamableObject | |
| eC_UInt | ReadStreamingHeader (const eC_UInt &uiClassVersion, const eC_UInt &uiClassMinVersion=0) const |
| void | WriteStreamingFooter (const eC_Bool &bWriteClassID) const |
| void | WriteStreamingHeader (const eC_Bool &bWriteClassID, const eC_Char *const pkClassIDTag, const eC_Int &iClassID, const eC_UInt &uiClassVersion) const |
Associates one command with each event slot.
This class gives the possibility to execute a separate command for each event (e.g. click event, drag event, etc.).
| CGUIMultiCmdBehaviour::CGUIMultiCmdBehaviour | ( | ) |
Constructor.
|
inlinevirtual |
Destructor.
|
virtual |
Creates an exact copy of this behaviour. Should be re-implemented by each derived class to return the correct type of behaviour.
Reimplemented from CGUIBehaviourDecorator.
|
protectedvirtual |
Executes the command for the given behaviour, if there is one set.
| eFromBehaviour | Behaviour slot from which this method was called. |
Implements CGUICmdBehaviour.
|
virtual |
Reads attributes from the streaming file. Only for use with GUIFactoryManager.
Reimplemented from CGUIStreamableObject.
| void CGUIMultiCmdBehaviour::SetCmdForBehaviour | ( | CGUICommandPtr | pkCommand, |
| const BehaviourType_t & | eBehaviourType | ||
| ) |
Sets the command for a specific behaviour. If there is already a command set it will be deleted.
| pkCommand | The command to execute. |
| eBehaviourType | The behaviour type. |
|
virtual |
Writes attributes to the streaming file. A CGUIStreamWriter has to be initialized.
| bWriteClassID | This flag is used to switch writing of the class ID, leading and trailing tags. When implementing a new streamable object, check this flag. If it is true, first write the class ID, then continue with this object's attributes, and finally call the base class implementation with this flag set to false (this is the default). |
Reimplemented from CGUIStreamableObject.