Difference between revisions of "Guiliani:Features"
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=== Overview === | === Overview === | ||
− | Guiliani is a C++ software framework enabling the creation of visually appealing, hardware and OS platform independent GUIs for embedded systems. | + | Guiliani is a C++ software framework enabling the creation of visually appealing, hardware and OS platform-independent GUIs for embedded systems. |
Guiliani adopts the philosophy of write once, compile for & run on many different target hardware. Once a Guiliani application has been developed, it can run natively on supported target platforms. When using Guiliani, the usual development workflow is to design the application on a PC and target a set of embedded operating systems for production release. | Guiliani adopts the philosophy of write once, compile for & run on many different target hardware. Once a Guiliani application has been developed, it can run natively on supported target platforms. When using Guiliani, the usual development workflow is to design the application on a PC and target a set of embedded operating systems for production release. | ||
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=== Architecture overview === | === Architecture overview === | ||
− | Guiliani is split into two layers, the Guiliani runtime | + | Guiliani is split into two layers, the Guiliani runtime engine, and a platform abstraction layer. |
[[File:Architecture 20.jpg]] | [[File:Architecture 20.jpg]] | ||
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* Image-sets (skinning) | * Image-sets (skinning) | ||
* Automated layout of GUI elements | * Automated layout of GUI elements | ||
− | * Rich | + | * Rich text support |
* Smart redraw mechanism and resource-management | * Smart redraw mechanism and resource-management | ||
* GUI can be developed independently from applications | * GUI can be developed independently from applications |
Revision as of 17:14, 30 January 2017
Contents
Overview
Guiliani is a C++ software framework enabling the creation of visually appealing, hardware and OS platform-independent GUIs for embedded systems.
Guiliani adopts the philosophy of write once, compile for & run on many different target hardware. Once a Guiliani application has been developed, it can run natively on supported target platforms. When using Guiliani, the usual development workflow is to design the application on a PC and target a set of embedded operating systems for production release.
Minimum HW requirements
Criteria | Requirements |
---|---|
MCU | 100Mhz |
ROM | ~700kb for Guiliani without resources |
RAM | ~50kb for Guiliani without resources |
Compiler | C++ Compiler with exception Support |
Operating System | “bare-metal”, many OSs supported |
Architecture overview
Guiliani is split into two layers, the Guiliani runtime engine, and a platform abstraction layer.
Features
System, platform and peripherals
- Object-oriented GUI framework for embedded systems using C++
- Optimized for embedded devices
- Low memory consumption
- Minimized CPU usage
- Operation system independent
- CPU independent
- Support for fixed point / floating point CPUs
- So far supported embedded platforms include: Renesas RZ/A, RZ/G, SH2, RX600, ST STM32F429, ALTERA NIOS II, Intel x86,…
- Independent of graphics/font engine
- Supports all types of input media
- Support for subpixel-accurate rendering
- Support for hardware-specific capabilities (e.g. hardware graphic layers)
- UNICODE support
- Prepared for thread-safe integration into existing applications
GUI features
- Large set of pre-defined widgets
- Easy to customize existing widgets or to integrate new widgets
- Support for animations
- Multi-language support (dynamically switchable at runtime)
- Image-sets (skinning)
- Automated layout of GUI elements
- Rich text support
- Smart redraw mechanism and resource-management
- GUI can be developed independently from applications
Application development & support
- Comprehensive and up-to-date documentation
- Customizable trainings regarding content, location and time
- Tutorials available
- Integrated debugging mechanism
- GUI design and behavior is stored in XML or binary description-files
- Easy communication with external applications