Guiliani:Features: Difference between revisions

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= Overview =
 
 
==== Overview ====
Guiliani is a C++ software framework enabling the creation of visually appealing, hardware and OS platform independent GUIs for embedded systems.
Guiliani is a C++ software framework enabling the creation of visually appealing, hardware and OS platform independent GUIs for embedded systems.


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= Minimum HW requirements =
==== Minimum HW requirements ====
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{| class="wikitable"
!Criteria
!Criteria
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= Architecture overview =
 
==== Architecture overview ====
Guiliani is split into two layers, the Guiliani runtime-engine and a platform abstraction layer.
Guiliani is split into two layers, the Guiliani runtime-engine and a platform abstraction layer.
[[File:Architecture 20.jpg]]
[[File:Architecture 20.jpg]]


= Features =
 
== System, platform and periphals ==
==== Features ====
===== System, platform and periphals =====
* Object-oriented GUI framework for embedded systems using C++
* Object-oriented GUI framework for embedded systems using C++
* Optimized for embedded devices
* Optimized for embedded devices
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* Prepared for thread-safe integration into existing applications
* Prepared for thread-safe integration into existing applications


== GUI features ==
 
===== GUI features =====
* Large set of pre-defined widgets
* Large set of pre-defined widgets
* Easy to customize existing widgets or to integrate new widgets
* Easy to customize existing widgets or to integrate new widgets
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* GUI can be developed independently from applications
* GUI can be developed independently from applications


== Application development & support ==
 
===== Application development & support =====
* Comprehensive and up-to-date documentation
* Comprehensive and up-to-date documentation
* Customizable trainings regarding content, location and time
* Customizable trainings regarding content, location and time

Revision as of 09:25, 13 January 2017


Overview

Guiliani is a C++ software framework enabling the creation of visually appealing, hardware and OS platform independent GUIs for embedded systems.

Guiliani adopts the philosophy of write once, compile for & run on many different target hardware. Once a Guiliani application has been developed, it can run natively on supported target platforms. When using Guiliani, the usual development workflow is to design the application on a PC and target a set of embedded operating systems for production release.


Minimum HW requirements

Criteria Requirements
MCU 100Mhz
ROM ~700kb for Guiliani without resources
RAM ~50kb for Guiliani without resources
Compiler C++ Compiler with exception Support
Operating System “bare-metal”, many OSs supported


Architecture overview

Guiliani is split into two layers, the Guiliani runtime-engine and a platform abstraction layer.


Features

System, platform and periphals
  • Object-oriented GUI framework for embedded systems using C++
  • Optimized for embedded devices
    • Low memory consumption
    • Minimized CPU usage
  • Operation system independent
  • CPU independent
    • Support for fixpoint / floating point CPUs
    • So far supported embedded platforms include: Renesas RZ/A, RZ/G, SH2, RX600, ST STM32F429, ALTERA NIOS II, Intel x86,…
  • Independent of graphics/font engine
  • Supports all types of input media
  • Support for subpixel-accurate rendering
  • Support for hardware-specific capabilities (e.g. hardware graphic layers)
  • UNICODE support
  • Prepared for thread-safe integration into existing applications


GUI features
  • Large set of pre-defined widgets
  • Easy to customize existing widgets or to integrate new widgets
  • Support for animations
  • Multi-language support (dynamically switchable at runtime)
  • Image-sets (skinning)
  • Automated layout of GUI elements
  • Rich-text support
  • Smart redraw mechanism and resource-management
  • GUI can be developed independently from applications


Application development & support
  • Comprehensive and up-to-date documentation
  • Customizable trainings regarding content, location and time
  • Tutorials available
  • Integrated debugging mechanism
  • GUI design and behavior is stored in XML or binary description-files
  • Easy communication with external applications