#include <GUILayerConfig.h>
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eC_Bool | m_bCached |
| buffers are cached, if platform needs this
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eC_Bool | m_bChromaKeyActive |
| chroma-key is active
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eC_Bool | m_bMainLayer |
| if true the layer is used for the screen
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eC_Bool | m_bModified |
| is layer modified?
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eC_Bool | m_bVisible |
| layer is visible
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CGUICommonEnums::ImageType_t | m_ePixFormat |
| pixelformat
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eC_Int | m_iVisibleXPos |
| first visible horizontal pixel
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eC_Int | m_iVisibleYPos |
| first visible vertical pixel
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eC_Int | m_iXPos |
| x-position
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eC_Int | m_iYPos |
| y-position
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volatile void * | m_pkBuffers [cuiMaxNumberOfBuffers] |
| buffer
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CGUIObject * | m_pkConnectedObject |
| connected object
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void * | m_pkDisplayBuffer |
| current buffer for display
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void * | m_pkRenderBuffer |
| current buffer for rendering
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eC_UByte | m_ubAlpha |
| alpha-value for layer
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eC_UByte | m_ubChromaKeyAlpha |
| chroma-key replace alpha
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eC_UInt | m_uiChromaKey |
| chroma-key
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eC_UInt | m_uiHeight |
| height
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eC_UInt | m_uiLayerID |
| ID to access layer.
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eC_UInt | m_uiNumBuffers |
| number of buffers
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eC_UInt | m_uiPaddedWidth |
| padded width if platform needs this
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eC_UInt | m_uiVisibleHeight |
| visible vertical portion of the layer
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eC_UInt | m_uiVisibleWidth |
| visible horizontal portion of the layer
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eC_UInt | m_uiWidth |
| width
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◆ LayerConfiguration_t() [1/2]
LayerConfiguration_t::LayerConfiguration_t |
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const eC_UInt & |
uiLayerID, |
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const CGUICommonEnums::ImageType_t & |
ePixFormat, |
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const eC_UInt & |
uiWidth, |
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const eC_UInt & |
uiHeight, |
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const eC_UInt & |
uiNumBuffers, |
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void ** |
ppkBuffers |
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inline |
Constuctor for the main-layer
- Parameters
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uiLayerID | |
ePixFormat | |
uiWidth | |
uiHeight | |
uiNumBuffers | |
ppkBuffers | |
◆ LayerConfiguration_t() [2/2]
LayerConfiguration_t::LayerConfiguration_t |
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inline |
◆ GetBPP()
eC_UInt LayerConfiguration_t::GetBPP |
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inline |
Get bits per pixel for current layer
- Returns
- bits per pixel
The documentation for this struct was generated from the following file: