Structure to hold timer information. More...
#include <GUITimer.h>
Public Member Functions | |
| CTimerCallback () | |
| eC_Bool | operator!= (const CTimerCallback &T) const |
| eC_Bool | operator== (const CTimerCallback &T) const |
| eC_Bool | operator> (const CTimerCallback &T) const |
Public Attributes | |
| CGUIAnimatable * | m_pAnimatable |
| The animatable whose DoAnimate method has to be called. | |
| eC_UInt | m_uiDuration |
| eC_UInt | m_uiOldTime |
| eC_UInt | m_uiRestTime |
| The temporary time used to calculate the time left after each call of CGUITimer::Process() in milliseconds. More... | |
Structure to hold timer information.
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inline |
Constructor.
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inline |
comparison operator "not equal to"
| T |
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inline |
comparison operator "equal to"
| T |
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comparison operator "larger than"
| T |
| eC_UInt CTimerCallback::m_uiDuration |
The time set by CGUITimer::AddAnimationCallback() in milliseconds. It will not be changed unless the user changes it.
| eC_UInt CTimerCallback::m_uiOldTime |
The time in milliseconds that is obtained in the last call to Process() or as this callback added to the list.
| eC_UInt CTimerCallback::m_uiRestTime |
The temporary time used to calculate the time left after each call of CGUITimer::Process() in milliseconds.
If it is less than the ElapsedTime, it is reset to the uiStartTime, and the associated animatable's DoAnimate() method is called.