Guiliani  Version 2.5 revision 7293 (documentation build 13)
CGUINullInput Class Reference

This is the Null Input-Wrapper class. More...

#include <GUINullInput.h>

Inheritance diagram for CGUINullInput:

Public Member Functions

CGUIEventGetEvent (eC_UInt uiIdleTime)
 
virtual void StopIdle ()
 
- Public Member Functions inherited from CGUIInputMedia
eC_Bool GetDebugMode () const
 
virtual CGUIEventGetEvent (eC_UInt uiIdleTime)=0
 
virtual void GetOffset (eC_Int &riOffsetX, eC_Int &riOffsetY) const
 
Rotation_t GetRotation () const
 
virtual void GetSize (eC_Int &riSizeX, eC_Int &riSizeY) const
 
eC_UInt GetSleepInterval () const
 
void SetDebugMode (const eC_Bool &bDebugMode)
 
virtual void SetOffset (const eC_Int &iOffsetX, const eC_Int &iOffsetY)
 
void SetRotation (const Rotation_t &eRotation)
 
virtual void SetSize (const eC_Int &iSizeX, const eC_Int &iSizeY)
 
void SetSleepInterval (const eC_UInt &uiInterval)
 
virtual void StopIdle ()
 

Static Public Member Functions

static void CreateInstance ()
 
- Static Public Member Functions inherited from CGUIInputMedia
static void DeleteInstance ()
 

Additional Inherited Members

- Public Types inherited from CGUIInputMedia
enum  Rotation_t { ROTATION_0 , ROTATION_90 , ROTATION_180 , ROTATION_270 }
 rotation of input-device
 
- Protected Member Functions inherited from CGUIInputMedia
 CGUIInputMedia ()
 
virtual ~CGUIInputMedia ()
 
- Protected Attributes inherited from CGUIInputMedia
eC_Bool m_bDebugMode
 debug-mode for input-device
 
eC_Bool m_bStopIdle
 stop idle when waiting for events
 
Rotation_t m_eRotation
 current rotation used for input-device
 
eC_Int m_iOffsetX
 x-offset
 
eC_Int m_iOffsetY
 y-offset
 
eC_Int m_iSizeX
 width
 
eC_Int m_iSizeY
 height
 
eC_UInt m_uiSleepInterval
 sleep interval
 

Detailed Description

This is the Null Input-Wrapper class.

It implements a null Input-Wrapper for Guiliani testing.

Member Function Documentation

◆ CreateInstance()

static void CGUINullInput::CreateInstance ( )
inlinestatic

Singleton for creating a null Input-Wrapper.

◆ GetEvent()

CGUIEvent * CGUINullInput::GetEvent ( eC_UInt  uiIdleTime)
inlinevirtual

Retrieves a platform-specific event and creates an appropriate Guiliani event. The supplied parameter specifies the time in milliseconds until the next processing of animation timers or commands is required. An input media may use this to avoid unnecessary event polling. It MUST return from GetEvent after the specified time, though.

Parameters
uiIdleTimespecifies the maximum idle time in ms.
Returns
Pointer to a newly generated Guiliani event, or NULL if nothing happened.

Implements CGUIInputMedia.

◆ StopIdle()

virtual void CGUINullInput::StopIdle ( )
inlinevirtual

Forces the input media to quit idling immediately. Called by the framework if the input media is requested to stop idling immediately. Classes derived from GUIInputMedia should implement StopIdle in such a way, that it interrupts any idling/sleeping code in GetEvent(). virtual is needed if sub-classes need to do extra stuff

Reimplemented from CGUIInputMedia.


The documentation for this class was generated from the following file: