Loads animations and animation chains from a file and deletes all existing ones. More...
#include <GUILoadAnimationsCmd.h>
Public Member Functions | |
CGUILoadAnimationsCmd () | |
Constructor for factory. Do not use this constructor in user code. | |
CGUILoadAnimationsCmd (const eC_String &rkFileName, bool bDeleteExistingAnimations=true) | |
Constructs a LoadAnimationsCmd. More... | |
virtual void | ReadFromStream () |
virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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void | AddAdditionalCmd (CGUICommandPtr pkCmd, eC_Bool bOneTime=false) |
CGUICommandPtr | GetAdditionalCmd (const eC_UInt &uiIndex) const |
eC_UInt | GetNumberOfAdditionalCmds () const |
eC_UInt | GetPriority () const |
eC_UInt | GetTimeUntilNextExecution () const |
eC_Bool | IsFinished () const |
virtual void | ReadFromStream () |
void | RemoveAdditionalCmd (CGUICommandPtr pkCmd) |
void | RemoveAllAdditionalCmds () |
Removes all additional commands from this command's list. | |
void | SetPriority (eC_UInt uiPriority) |
void | SetTimeUntilNextExecution (eC_UInt uiTime) |
virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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const eC_String & | GetXMLTag () const |
virtual void | ReadFromStream () |
void | SetXMLTag (const eC_String &kXMLTag) |
virtual void | WriteToStream (const eC_Bool bWriteClassID=false) |
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RefCounted () | |
Create RefCounted object. The reference count is initialized to 0. | |
virtual | ~RefCounted () |
Destroy reference counted object. | |
void | AddRef () |
Increase reference count. | |
eC_Int | RefCount () const |
void | Release () |
bool | Unique () const |
Static Public Attributes | |
static const eC_Char | XMLTAG_DESTANIMATIONSFILENAME [] |
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static const eC_Char | XMLTAG_ADDITIONALCMDCOUNT [] |
XML tag to be used when writing the additional command count into a stream. | |
static const eC_Char | XMLTAG_COMMANDCLASSID [] |
XML tag to be used when writing the command class ID into a stream. | |
static const eC_Char | XMLTAG_REMOVE_AFTER_EXECUTION [] |
XML tag to be used when writing the remove after execution flag. | |
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static const eC_Char | XMLTAG_CLASSVERSION [] |
Protected Member Functions | |
virtual void | Do () |
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CGUICommand (const eC_UInt uiPriority=0, const eC_UInt uiTimeUntilFirstExecution=0, const eC_Bool bFinished=true) | |
virtual | ~CGUICommand () |
Destructor. | |
virtual void | Do ()=0 |
void | SetToBeFinished (eC_Bool bIsFinished) |
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eC_UInt | ReadStreamingHeader (const eC_UInt &uiClassVersion, const eC_UInt &uiClassMinVersion=0) const |
void | WriteStreamingFooter (const eC_Bool &bWriteClassID) const |
void | WriteStreamingHeader (const eC_Bool &bWriteClassID, const eC_Char *const pkClassIDTag, const eC_Int &iClassID, const eC_UInt &uiClassVersion) const |
Loads animations and animation chains from a file and deletes all existing ones.
This command loads animations and animation chains including their CGUIEasing functions from a file. The loaded objects are all managed by the animation handler. Please respect, that the GUIObjects referenced by the loaded animations have to be existent. If the connection between the animation and the GUIObject is not possible, the animation cannot work. All existing animations and animation chains can be deleted before loading the new ones if specified.
If the given file name is an empty string, this command does not try to load animations but deletes all already existing if specified anyways.
CGUILoadAnimationsCmd::CGUILoadAnimationsCmd | ( | const eC_String & | rkFileName, |
bool | bDeleteExistingAnimations = true |
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Constructs a LoadAnimationsCmd.
rkFileName | File name (complete path) of the file containing the animations. |
bDeleteExistingAnimations | True if all existing animations and animation chains should be deleted. |
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protectedvirtual |
Action of the command object. Must be implemented in the derived class.
Implements CGUICommand.
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virtual |
Reads attributes from the streaming file. Only for use with GUIFactoryManager.
Reimplemented from CGUICommand.
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virtual |
Writes attributes to the streaming file. A CGUIStreamWriter has to be initialized.
bWriteClassID | This flag is used to switch writing of the class ID, leading and trailing tags. When implementing a new streamable object, check this flag. If it is true, first write the class ID, then continue with this object's attributes, and finally call the base class implementation with this flag set to false (this is the default). |
Reimplemented from CGUICommand.
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static |
XML tag used to indicate a target dialog filename to load.