Standard input Wrapper for systems running a windows OS.
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#include <GUIInputWindows.h>
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eC_Bool | m_bEmulateTouchScreen |
| if this is true the moving of mouse will only create ET_MOUSEMOVE while a mouse-button is pressed
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eC_Bool | m_bLeftButtonPressed |
| Indicate that the left mouse button is currently pressed.
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eC_Bool | m_bRightButtonPressed |
| Indicate that the right mouse button is currently pressed.
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eC_Bool | m_bStopIdle |
| Set to True if StopIdle() was called, reset to False by GetEvent()
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HWND | m_hWnd |
| Handle to associated window.
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int | m_iLastX |
| last mouse-position x
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int | m_iLastY |
| last mouse-position y
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eC_Bool | m_bDebugMode |
| debug-mode for input-device
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eC_Bool | m_bStopIdle |
| stop idle when waiting for events
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Rotation_t | m_eRotation |
| current rotation used for input-device
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eC_Int | m_iOffsetX |
| x-offset
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eC_Int | m_iOffsetY |
| y-offset
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eC_Int | m_iSizeX |
| width
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eC_Int | m_iSizeY |
| height
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eC_UInt | m_uiSleepInterval |
| sleep interval
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enum | Rotation_t { ROTATION_0
, ROTATION_90
, ROTATION_180
, ROTATION_270
} |
| rotation of input-device
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Standard input Wrapper for systems running a windows OS.
◆ CGUIInputWindows()
CGUIInputWindows::CGUIInputWindows |
( |
const HWND & |
hWnd, |
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const eC_Bool & |
bEmulateTouchScreen = false |
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) |
| |
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protected |
Constructor
- Parameters
-
hWnd | Window handle |
bEmulateTouchScreen | true if touch-screen-like behaviour should be forced |
◆ CreateGuilianiEventFromWindowsMessage()
virtual CGUIEvent * CGUIInputWindows::CreateGuilianiEventFromWindowsMessage |
( |
MSG & |
kMsg | ) |
|
|
protectedvirtual |
Creates a Guiliani Event from the given windows message
- Parameters
-
kMsg | Windows message for which a corresponding Guiliani event shall be created |
- Returns
- Newly created Guiliani event (or NULL)
◆ CreateInstance()
static void CGUIInputWindows::CreateInstance |
( |
const HWND & |
hWnd, |
|
|
const eC_Bool & |
bEmulateTouchScreen = false |
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) |
| |
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static |
Creates the singleton instance.
- Parameters
-
hWnd | handle to window |
bEmulateTouchScreen | if true mouse-move without pressed button will not result in any action |
◆ GetEmulateTouchScreen()
eC_Bool CGUIInputWindows::GetEmulateTouchScreen |
( |
| ) |
const |
get emulate touchscreen-setting
- Returns
- true if active
◆ GetEvent()
virtual CGUIEvent * CGUIInputWindows::GetEvent |
( |
eC_UInt |
uiIdleTime | ) |
|
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virtual |
Retrieves a platform-specific event and creates an appropriate Guiliani event. The supplied parameter specifies the time in milliseconds until the next processing of animation timers or commands is required. An input media may use this to avoid unnecessary event polling. It MUST return from GetEvent after the specified time, though.
- Parameters
-
uiIdleTime | specifies the maximum idle time in ms. |
- Returns
- Pointer to a newly generated Guiliani event, or NULL if nothing happened.
Implements CGUIInputMedia.
◆ GetKeyID()
GUIKeyIdentifier_t CGUIInputWindows::GetKeyID |
( |
UINT |
virtualKeyCode, |
|
|
eC_UInt |
uiModifiers |
|
) |
| |
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protected |
Helper for translating Windows VK codes into Guiliani key IDs.
- Parameters
-
virtualKeyCode | The key code to be translated. This should be the wParam of the WM_KEYDOWN or WM_KEYUP message. |
uiModifiers | The current modifiers state. |
- Returns
- The translated Guiliani key ID. GK_NONE if VK is not handled.
◆ GetXPosition()
eC_Int CGUIInputWindows::GetXPosition |
( |
const LPARAM & |
lParam | ) |
|
|
protected |
Get x-position according to rotation
- Parameters
-
- Returns
- the x-position
◆ GetYPosition()
eC_Int CGUIInputWindows::GetYPosition |
( |
const LPARAM & |
lParam | ) |
|
|
protected |
Get y-position according to rotation
- Parameters
-
- Returns
- the y-position
◆ ReadMessageFromWindowsQueue()
virtual BOOL CGUIInputWindows::ReadMessageFromWindowsQueue |
( |
MSG & |
kMsg, |
|
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eC_UInt |
uiIdleTime |
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) |
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protectedvirtual |
Reads an event from the windows message queue.
- Parameters
-
kMsg | Windows message which was read from the message queue |
uiIdleTime | Maximum allowed idle time (in millisec) after which the method must return |
- Returns
- True if a message was read, False otherwise
◆ SetEmulateTouchScreen()
void CGUIInputWindows::SetEmulateTouchScreen |
( |
const eC_Bool & |
bEmulateTouchScreen | ) |
|
set emulate touchscreen
- Parameters
-
bEmulateTouchScreen | if set to true ET_MOUSEMOVE is only created while a mouse-button is pressed |
◆ StopIdle()
virtual void CGUIInputWindows::StopIdle |
( |
| ) |
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virtual |
Forces the input media to quit idling immediately. Called by the framework if the input media is requested to stop idling immediately. Classes derived from GUIInputMedia should implement StopIdle in such a way, that it interrupts any idling/sleeping code in GetEvent(). virtual is needed if sub-classes need to do extra stuff
Reimplemented from CGUIInputMedia.
The documentation for this class was generated from the following file: