Thread for touch screen event handling in Unix.
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#include <GUIInputDeviceUnix.h>
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| CGUIThread (const eC_UInt &uiStackSize) |
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virtual | ~CGUIThread () |
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virtual void | Cleanup () |
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virtual void | Execute (void *pArg)=0 |
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ThreadPriority_t | MapPriority (const eC_Int &iPriority) |
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eC_Int | MapPriority (const ThreadPriority_t &ePriority) |
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virtual void | Setup () |
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volatile eC_Bool | m_bRunning |
| Whether this thread is currently running.
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void * | m_pArg |
| Pointer to arguments to be passed to the thread.
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void * | m_pThreadId |
| This thread's unique ID.
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eC_UInt | m_uiStackSize |
| Size for this thread's stack.
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Thread for touch screen event handling in Unix.
◆ CGUIInputThreadDeviceUnix_TouchScreen()
CGUIInputThreadDeviceUnix_TouchScreen::CGUIInputThreadDeviceUnix_TouchScreen |
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CGUIInputDeviceUnix * |
pkInputDevice, |
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const char * |
pkTouchscreenDevice, |
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const eC_Int & |
iTSFilterDelta |
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) |
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Constructor
- Parameters
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pkInputDevice | |
pkTouchscreenDevice | |
iTSFilterDelta | |
◆ Execute()
void CGUIInputThreadDeviceUnix_TouchScreen::Execute |
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void * |
pArg | ) |
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virtual |
Virtual method Execute must be implemented in the user's derived class. It contains the thread's working code.
- Parameters
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pArg | Implementation-specific void pointer to the thread's working data |
Implements CGUIThread.
◆ SetOffset()
void CGUIInputThreadDeviceUnix_TouchScreen::SetOffset |
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const eC_Int & |
iOffsetX, |
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const eC_Int & |
iOffsetY |
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) |
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◆ SetSize()
void CGUIInputThreadDeviceUnix_TouchScreen::SetSize |
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const eC_Int & |
iSizeX, |
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const eC_Int & |
iSizeY |
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) |
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The documentation for this class was generated from the following file: