Critical instance creation error. More...
#include <GUICriticalInstanceException.h>

Public Member Functions | |
| CGUICriticalInstanceException (const CGUICriticalInstanceException &kSource) | |
| CGUICriticalInstanceException (const eC_String &kCriticalInstanceName) | |
| ~CGUICriticalInstanceException () | |
| CGUICriticalInstanceException & | operator= (const CGUICriticalInstanceException &kSource) |
| virtual eC_String | Report () const |
Public Member Functions inherited from CGUIException | |
| CGUIException () | |
| virtual | ~CGUIException () |
| virtual eC_String | Report () const |
Critical instance creation error.
This is the exception class used to indicate a critical problem about the instance creation.
| CGUICriticalInstanceException::CGUICriticalInstanceException | ( | const eC_String & | kCriticalInstanceName | ) |
Standard-constructor.
| kCriticalInstanceName | Name of the exception |
| CGUICriticalInstanceException::~CGUICriticalInstanceException | ( | ) |
Destructor.
| CGUICriticalInstanceException::CGUICriticalInstanceException | ( | const CGUICriticalInstanceException & | kSource | ) |
Copy-constructor.
| kSource | Source object to be copied. |
| CGUICriticalInstanceException & CGUICriticalInstanceException::operator= | ( | const CGUICriticalInstanceException & | kSource | ) |
Operator= method.
| kSource | Source object to be copied. |
|
virtual |
Report the message of the exception.
Reimplemented from CGUIException.