Critical instance creation error. More...
#include <GUICriticalInstanceException.h>
Public Member Functions | |
CGUICriticalInstanceException (const CGUICriticalInstanceException &kSource) | |
CGUICriticalInstanceException (const eC_String &kCriticalInstanceName) | |
~CGUICriticalInstanceException () | |
CGUICriticalInstanceException & | operator= (const CGUICriticalInstanceException &kSource) |
virtual eC_String | Report () const |
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CGUIException () | |
virtual | ~CGUIException () |
virtual eC_String | Report () const |
Critical instance creation error.
This is the exception class used to indicate a critical problem about the instance creation.
CGUICriticalInstanceException::CGUICriticalInstanceException | ( | const eC_String & | kCriticalInstanceName | ) |
Standard-constructor.
kCriticalInstanceName | Name of the exception |
CGUICriticalInstanceException::~CGUICriticalInstanceException | ( | ) |
Destructor.
CGUICriticalInstanceException::CGUICriticalInstanceException | ( | const CGUICriticalInstanceException & | kSource | ) |
Copy-constructor.
kSource | Source object to be copied. |
CGUICriticalInstanceException & CGUICriticalInstanceException::operator= | ( | const CGUICriticalInstanceException & | kSource | ) |
Operator= method.
kSource | Source object to be copied. |
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virtual |
Report the message of the exception.
Reimplemented from CGUIException.