User

Difference between revisions of "Sascha"

From Guiliani

Line 233: Line 233:
 
- auto-stretch for text
 
- auto-stretch for text
 
- invalidate layout after resizing
 
- invalidate layout after resizing
 +
 +
------------------
 +
 +
 +
#
 +
# This is the CMakeLists.txt file for the GSE
 +
#
 +
 +
 +
# ========== Minimum cmake version required ==========
 +
CMAKE_MINIMUM_REQUIRED(VERSION 3.0)
 +
 +
SET(CMAKE_CXX_STANDARD 11)
 +
 +
SET(PATH_COMMON "${CMAKE_CURRENT_SOURCE_DIR}/../CMake" CACHE PATH "CMake common files directory path")
 +
 +
# ========== Setup configurations ==========
 +
INCLUDE("${PATH_COMMON}/Common_settings.cmake")
 +
 +
# Configuration for SDK Installer
 +
IF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CPackConfiguration.cmake")
 +
  # Only add SDK settings if cmake installer files exists
 +
  SET(SDK_PACKAGE_GENERATOR CACHE BOOL "Generate Guiliani SDK Install Packages")
 +
ELSE(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CPackConfiguration.cmake")
 +
  MESSAGE(STATUS "GSE SDK Project.")
 +
  SET(GSE_SDK_PROJECT 1) # Variable for activating SKD build
 +
ENDIF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CPackConfiguration.cmake")
 +
 +
#Activate OGL per default
 +
SET(FORCE_ADD_OGL_PLATFORM 1)
 +
 +
#Activate RTTI
 +
SET(FORCE_USE_RTTI 1)
 +
 +
# ========== Set project name and version number ==========
 +
PROJECT(GSE
 +
        VERSION "2.2.0")
 +
 +
 +
# ========== Include correct platform file ==========
 +
INCLUDE("${PATH_COMMON}/Platform.cmake")
 +
 +
# ========== Output some information ==========
 +
INCLUDE("${PATH_COMMON}/Build_information.cmake")
 +
 +
# StreamRuntime root path to find the custom extension
 +
SET(GSE_ROOT_PATH_STREAMRUNTIME "${PROJECT_SOURCE_DIR}/../StreamRuntime" CACHE PATH "StreamRuntime root path")
 +
SET(GSE_STREAMRUNTIME_APPNAME "StreamRuntime" CACHE STRING "StreamRuntime appliation name")
 +
SET(GSE_ROOT_PATH_RESOURCECOMPILER "${PROJECT_SOURCE_DIR}/GUIResourceCompiler" CACHE PATH "ResourceCompiler root path")
 +
 +
# if SDK_PACKAGE_GENERATOR is set PATH_GSE needs to be empty
 +
IF(SDK_PACKAGE_GENERATOR)
 +
  SET(PATH_GSE "" CACHE PATH
 +
    "This path has to point to the GSE root directory. This path is set empty, so the variable GSE_PATH is used."
 +
    FORCE
 +
  )
 +
  SET(SDK_PACKAGE_GENERATOR_ADDITIONAL_PACKAGE "" CACHE PATH "Path to additonal CPackPackages.cmake")
 +
ENDIF(SDK_PACKAGE_GENERATOR)
 +
 +
# if we have an SDK path needs to point to GSE-folder
 +
IF(GSE_SDK_PROJECT)
 +
  SET(PATH_GSE "${PROJECT_SOURCE_DIR}" CACHE PATH "This path has to point to the GSE root directory.")
 +
ENDIF(GSE_SDK_PROJECT)
 +
 +
LIST(APPEND PREPROCESSOR_DEFINES "PATH_GSE=\"${PATH_GSE}\"")
 +
 +
# ========== Set application specific includes ==========
 +
INCLUDE_DIRECTORIES(
 +
  "${PROJECT_SOURCE_DIR}/Include"
 +
  "${PROJECT_SOURCE_DIR}/Include/Behaviour"
 +
  "${PROJECT_SOURCE_DIR}/Include/Command"
 +
  "${PROJECT_SOURCE_DIR}/Include/Control"
 +
  "${PROJECT_SOURCE_DIR}/Include/Dialog"
 +
  "${PROJECT_SOURCE_DIR}/Include/GUIConfig"
 +
  "${PROJECT_SOURCE_DIR}/Include/Undo"
 +
  "${GSE_ROOT_PATH_STREAMRUNTIME}/Include/CustomExtension"
 +
  "${GSE_ROOT_PATH_STREAMRUNTIME}/Include/GUIConfigCustom"
 +
)
 +
 +
IF(NOT GSE_SDK_PROJECT) #Default case to build GSE
 +
  # ========== Set include directories ==========
 +
  INCLUDE("${PATH_COMMON}/Include_directories.cmake")
 +
 
 +
  INCLUDE_DIRECTORIES(
 +
    "${GSE_ROOT_PATH_RESOURCECOMPILER}/Include"
 +
)
 +
 +
  # ========== GSElib Source files ==========
 +
  # SOURCE_GROUP creates the "folder-structure" in VS
 +
  FILE(GLOB GSELIB_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/*.cpp")
 +
  LIST(APPEND GSELIB_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/md5.cpp")
 +
  FILE(GLOB GSELIB_BHVR_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Behaviour/*.cpp")
 +
  FILE(GLOB GSELIB_CMD_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Command/*.cpp")
 +
  FILE(GLOB GSELIB_CTRL_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Control/*.cpp")
 +
  FILE(GLOB GSELIB_DIALOG_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Dialog/*.cpp")
 +
  FILE(GLOB GSELIB_UNDO_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Undo/*.cpp")
 +
  FILE(GLOB GSELIB_CUSTOM_TEMPLATES "${PROJECT_SOURCE_DIR}/Resources/CustomTemplates/*.tpl")
 +
  SOURCE_GROUP("Source Files" FILES ${GSELIB_SOURCE_CPP})
 +
  SOURCE_GROUP("Source Files\\Behaviour" FILES ${GSELIB_BHVR_SOURCE_CPP})
 +
  SOURCE_GROUP("Source Files\\Command" FILES ${GSELIB_CMD_SOURCE_CPP})
 +
  SOURCE_GROUP("Source Files\\Control" FILES ${GSELIB_CTRL_SOURCE_CPP})
 +
  SOURCE_GROUP("Source Files\\Dialog" FILES ${GSELIB_DIALOG_SOURCE_CPP})
 +
  SOURCE_GROUP("Source Files\\Undo" FILES ${GSELIB_UNDO_SOURCE_CPP})
 +
  SOURCE_GROUP("Custom Templates" FILES ${GSELIB_CUSTOM_TEMPLATES})
 +
 +
  FILE(GLOB GSELIB_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/*.h")
 +
  FILE(GLOB GSELIB_BHVR_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Behaviour/*.h")
 +
  FILE(GLOB GSELIB_CMD_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Command/*.h")
 +
  FILE(GLOB GSELIB_CTRL_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Control/*.h")
 +
  FILE(GLOB GSELIB_DIALOG_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Dialog/*.h")
 +
  FILE(GLOB GSELIB_UNDO_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Undo/*.h")
 +
  FILE(GLOB GSELIB_GUICONFIG_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/GUIConfig/*.h")
 +
  SOURCE_GROUP("Header Files" FILES ${GSELIB_SOURCE_H})
 +
  SOURCE_GROUP("Header Files\\Behaviour" FILES ${GSELIB_BHVR_SOURCE_H})
 +
  SOURCE_GROUP("Header Files\\Command" FILES ${GSELIB_CMD_SOURCE_H})
 +
  SOURCE_GROUP("Header Files\\Control" FILES ${GSELIB_CTRL_SOURCE_H})
 +
  SOURCE_GROUP("Header Files\\Dialog" FILES ${GSELIB_DIALOG_SOURCE_H})
 +
  SOURCE_GROUP("Header Files\\Undo" FILES ${GSELIB_UNDO_SOURCE_H})
 +
  SOURCE_GROUP("Header Files\\GUIConfig" FILES ${GSELIB_GUICONFIG_SOURCE_H})
 +
 
 +
  FILE(GLOB GSELIB_LANGUAGE_FILES "${PROJECT_SOURCE_DIR}/Resources/LanguageFiles/*.lng")
 +
  SOURCE_GROUP("Language Files" FILES ${GSELIB_LANGUAGE_FILES})
 +
 +
  # ========== Create complete list of files for GSElib ==========
 +
  SET(GSELIB_SOURCES_LIST
 +
    ${GSELIB_SOURCE_CPP}
 +
    ${GSELIB_BHVR_SOURCE_CPP}
 +
    ${GSELIB_CMD_SOURCE_CPP}
 +
    ${GSELIB_CTRL_SOURCE_CPP}
 +
    ${GSELIB_DIALOG_SOURCE_CPP}
 +
    ${GSELIB_UNDO_SOURCE_CPP}
 +
    ${GSELIB_CUSTOM_TEMPLATES}
 +
    ${GSELIB_SOURCE_H}
 +
    ${GSELIB_BHVR_SOURCE_H}
 +
    ${GSELIB_CMD_SOURCE_H}
 +
    ${GSELIB_CTRL_SOURCE_H}
 +
    ${GSELIB_DIALOG_SOURCE_H}
 +
    ${GSELIB_UNDO_SOURCE_H}
 +
    ${GSELIB_GUICONFIG_SOURCE_H}
 +
    ${GSELIB_LANGUAGE_FILES}
 +
    ${PLATFORM_FILES_GSELIB}
 +
)
 +
  SET(GSE_GUICONFIG_CPP "${PATH_GUILIANI}/Share/GUIConfig.cpp") # GUIConfig.cpp from Guiliani path
 +
 
 +
ELSE(NOT GSE_SDK_PROJECT) #SDK uses the directories inside the GSE structure
 +
  INCLUDE_DIRECTORIES(
 +
    "${PROJECT_SOURCE_DIR}/../eGaC/Include/eC"
 +
    "${PROJECT_SOURCE_DIR}/../eGaC/Include/eDBG"
 +
    "${PROJECT_SOURCE_DIR}/../eGaC/Include/eGML"
 +
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/Core"
 +
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/GUIConfig"
 +
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/ImageDecoder"
 +
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/Platform/eGML"
 +
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/Platform/general"
 +
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/Platform/GL"
 +
)
 +
  INCLUDE("${PATH_COMMON}/Include_directories.cmake")
 +
  SET(GSE_GUICONFIG_CPP "${PROJECT_SOURCE_DIR}/../Guiliani/Share/GUIConfig.cpp") # GUIConfig.cpp from inside GSE
 +
ENDIF(NOT GSE_SDK_PROJECT)
 +
 +
# ========== GSE Source files ==========
 +
# SOURCE_GROUP creates the "folder-structure" in VS
 +
SOURCE_GROUP("GUIConfig" FILES ${GSE_GUICONFIG_CPP})
 +
 +
FILE(GLOB GSE_CUSTOM_SOURCE_CPP "${GSE_ROOT_PATH_STREAMRUNTIME}/Source/CustomExtension/*.cpp")
 +
SOURCE_GROUP("Source Files\\Custom Extension" FILES ${GSE_CUSTOM_SOURCE_CPP})
 +
 +
FILE(GLOB GSE_CUSTOM_SOURCE_H "${GSE_ROOT_PATH_STREAMRUNTIME}/Include/CustomExtension/*.h")
 +
FILE(GLOB GSE_CUSTOM_GUICONFIG_SOURCE_H "${GSE_ROOT_PATH_STREAMRUNTIME}/Include/GUIConfigCustom/*.h")
 +
SOURCE_GROUP("Header Files\\Custom Extension" FILES ${GSE_CUSTOM_SOURCE_H})
 +
SOURCE_GROUP("Header Files\\Custom Resource IDs" FILES ${GSE_CUSTOM_GUICONFIG_SOURCE_H})
 +
 +
FILE(GLOB GSE_PLATFORM_GENERAL_CPP "${PROJECT_SOURCE_DIR}/Source/Platform/general/*.cpp")
 +
SOURCE_GROUP("Source Files\\Platform\\General" FILES ${GSE_PLATFORM_GENERAL_CPP})
 +
 +
# ========== Create complete list of files for GSE binary ==========
 +
SET(GSE_SOURCES_LIST
 +
  ${GSE_GUICONFIG_CPP}
 +
  ${GSE_CUSTOM_SOURCE_CPP}
 +
  ${GSE_CUSTOM_SOURCE_H}
 +
  ${GSE_CUSTOM_GUICONFIG_SOURCE_H}
 +
  ${GSE_PLATFORM_GENERAL_CPP}
 +
  ${RESOURCE_FILE}
 +
)
 +
 +
SET(GSE_PROJECT 1) #this variable is used in StreamRuntime and ResourceCompiler to avoid adding Guiliani and eGaC project twice.
 +
 +
ADD_EXECUTABLE(${PROJECT_NAME} ${ADD_EXECUTABLE_PARAMETERS} ${GSE_SOURCES_LIST})
 +
 +
# ========== Add StreamRuntime ==========
 +
ADD_SUBDIRECTORY("${GSE_ROOT_PATH_STREAMRUNTIME}" StreamRuntime)
 +
 +
IF(NOT GSE_SDK_PROJECT) #if no SDK we add to solution: GSElib, Guiliani, GUIResourceCompiler and link against these projects.
 +
  # ========== Add eGaC ==========
 +
  IF(EXISTS "${PATH_EGAC}/CMakeLists.txt")
 +
      ADD_SUBDIRECTORY("${PATH_EGAC}" ./eGaC)
 +
  ELSE(EXISTS "${PATH_EGAC}/CMakeLists.txt")
 +
      MESSAGE(FATAL_ERROR "Path not set or wrong to eGaC directory.")
 +
  ENDIF(EXISTS "${PATH_EGAC}/CMakeLists.txt")
 +
 +
  # ========== Add Guiliani ==========
 +
  IF(EXISTS "${PATH_GUILIANI}/CMakeLists.txt")
 +
      ADD_SUBDIRECTORY("${PATH_GUILIANI}" ./Guiliani)
 +
  ELSE(EXISTS "${PATH_GUILIANI}/CMakeLists.txt")
 +
      MESSAGE(FATAL_ERROR "Path not set or wrong to Guiliani directory.")
 +
  ENDIF(EXISTS "${PATH_GUILIANI}/CMakeLists.txt")
 +
 +
  # ========== Add GUIResourceCompiler ==========
 +
  IF(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CMakeLists.txt")
 +
      ADD_SUBDIRECTORY("${GSE_ROOT_PATH_RESOURCECOMPILER}" ./GUIResourceCompiler)
 +
  ELSE(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CMakeLists.txt")
 +
      MESSAGE(FATAL_ERROR "Path not set or wrong to GUIResourceCompiler directory.")
 +
  ENDIF(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CMakeLists.txt")
 +
 +
  # ========== Build GSE library ==========
 +
  ADD_LIBRARY(GSElib STATIC ${GSELIB_SOURCES_LIST})
 +
ENDIF(NOT GSE_SDK_PROJECT)
 +
 +
# ========== Link the executable to the needed libraries ==========
 +
TARGET_LINK_LIBRARIES(${PROJECT_NAME}
 +
  GSElib
 +
  GUIResourceCompilerLib
 +
  Guiliani
 +
  eGaC
 +
  ${PLATFORM_LIBS}
 +
)
 +
 +
# ========== StreamRuntime must be build prior to GSE ==========
 +
ADD_DEPENDENCIES(${PROJECT_NAME} ${GSE_STREAMRUNTIME_APPNAME})
 +
 +
# ========== Set output directories ==========
 +
SET(RESOURCE_DIR "${PROJECT_SOURCE_DIR}/Resources")
 +
 +
IF(MSVC_IDE)
 +
  SET(BINARY_DIR "${PROJECT_SOURCE_DIR}")
 +
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BINARY_DIR})
 +
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BINARY_DIR})
 +
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUGEVALUATION ${BINARY_DIR})
 +
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASEEVALUATION ${BINARY_DIR})
 +
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_NAME "GSE")
 +
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
 +
 +
  SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${RESOURCE_DIR})
 +
  SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE ${RESOURCE_DIR}) 
 +
  SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUGEVALUATION ${RESOURCE_DIR})
 +
  SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASEEVALUATION ${RESOURCE_DIR})
 +
ENDIF(MSVC_IDE)
 +
 +
SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${RESOURCE_DIR})
 +
SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_NAME "${GSE_STREAMRUNTIME_APPNAME}")
 +
 +
# ========== Set preprocessor defines ==========
 +
SET(PREPROCESSOR_DEFINES "${PREPROCESSOR_DEFINES};GSE_STREAMRUNTIME_BINARY_NAME=\"${GSE_STREAMRUNTIME_APPNAME}\";GSE_STREAMRUNTIME_ROOT_DIR=\"${GSE_ROOT_PATH_STREAMRUNTIME}\"")
 +
 +
SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES COMPILE_DEFINITIONS "${PREPROCESSOR_DEFINES}")
 +
 +
IF(NOT GSE_SDK_PROJECT) # Target GSElib doesn't exists in SDK build
 +
  SET_TARGET_PROPERTIES(GSElib PROPERTIES COMPILE_DEFINITIONS "${PREPROCESSOR_DEFINES};GSE_GSELIB")
 +
  SET_TARGET_PROPERTIES(GSElib PROPERTIES COMPILE_DEFINITIONS_DEBUGEVALUATION "GSE_EVALUATION")
 +
  SET_TARGET_PROPERTIES(GSElib PROPERTIES COMPILE_DEFINITIONS_RELEASEEVALUATION "GSE_EVALUATION")
 +
  SET_TARGET_PROPERTIES(Guiliani PROPERTIES COMPILE_DEFINITIONS_DEBUGEVALUATION "GUILIANI_EVALUATION")
 +
  SET_TARGET_PROPERTIES(Guiliani PROPERTIES COMPILE_DEFINITIONS_RELEASEEVALUATION "GUILIANI_EVALUATION")
 +
  IF(WIN32)
 +
    SET_TARGET_PROPERTIES(eGaC PROPERTIES COMPILE_DEFINITIONS_DEBUGEVALUATION "eGML_EVALLIB")
 +
    SET_TARGET_PROPERTIES(eGaC PROPERTIES COMPILE_DEFINITIONS_RELEASEEVALUATION "eGML_EVALLIB")
 +
  ELSE(WIN32)
 +
    SET_TARGET_PROPERTIES(eGaC PROPERTIES COMPILE_DEFINITIONS_DEBUGEVALUATION "eGML_EVALLIB2")
 +
    SET_TARGET_PROPERTIES(eGaC PROPERTIES COMPILE_DEFINITIONS_RELEASEEVALUATION "eGML_EVALLIB2")
 +
  ENDIF(WIN32)
 +
ENDIF(NOT GSE_SDK_PROJECT)
 +
 +
IF(SDK_PACKAGE_GENERATOR)
 +
  IF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../CPackPackages.cmake")
 +
    INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/../CPackPackages.cmake)
 +
  ENDIF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../CPackPackages.cmake")
 +
 
 +
  # add common to package
 +
  IF(EXISTS "${PATH_COMMON}/CPackPackages.cmake")
 +
    INCLUDE (${PATH_COMMON}/CPackPackages.cmake)
 +
  ENDIF(EXISTS "${PATH_COMMON}/CPackPackages.cmake")
 +
 
 +
  # add GUIResourceCompiler to package
 +
  IF(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CPackPackages.cmake")
 +
    INCLUDE (${GSE_ROOT_PATH_RESOURCECOMPILER}/CPackPackages.cmake)
 +
  ENDIF(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CPackPackages.cmake")
 +
 
 +
  # add Libs to package
 +
  IF(EXISTS "${PATH_LIBS}/CPackPackages.cmake")
 +
    INCLUDE (${PATH_LIBS}/CPackPackages.cmake)
 +
  ENDIF(EXISTS "${PATH_LIBS}/CPackPackages.cmake")
 +
 
 +
  # add own package-file
 +
  INCLUDE(CPackPackages.cmake)
 +
  INCLUDE(CPackConfiguration.cmake)
 +
  IF(EXISTS "CPackAdditionalPackages.cmake")
 +
    INCLUDE(CPackAdditionalPackages.cmake)
 +
  ENDIF(EXISTS "CPackAdditionalPackages.cmake")
 +
ENDIF(SDK_PACKAGE_GENERATOR)
 +
 
</nowiki>
 
</nowiki>

Revision as of 18:27, 12 July 2018

#include "ExampleControl.h"
#include "GfxWrap.h"
#include "GUIStreamReader.h"
#include "GUIStreamWriter.h"
#include "GUIStreamingException.h"
#include "GUIControlResource.h"
#include "GUIMemLeakWatcher.h" // <-- has to be the last include

#define EXAMPLE_CONTROL_CLASS_VERSION 1
// The minimal class version allowed.
#define EXAMPLE_CONTROL_CLASS_MIN_VERSION 1

ExampleControl::ExampleControl(
    CGUICompositeObject *const pParent,
    const eC_Value &vX, const eC_Value &vY,
    const eC_Value &vWidth, const eC_Value &vHeight,
    eC_UInt uiInnerColor, eC_UInt uiBorderColor,
    eC_Value vBorderWidth,
    const ObjectHandle_t &eID)
    : CGUICompositeObject(pParent, vX, vY, vWidth, vHeight, eID),
      m_uiInnerColor(uiInnerColor),
      m_uiBorderColor(uiBorderColor),
      m_vBorderWidth(vBorderWidth)
{
    SetXMLTag("ExampleControl");
}

ExampleControl::ExampleControl()
: m_uiInnerColor(0), m_uiBorderColor(0), m_vBorderWidth(eC_FromInt(0))
{
    SetXMLTag("ExampleControl");
}

void ExampleControl::SetCenterColor(eC_UInt uiInnerColor)
{
    if (uiInnerColor != m_uiInnerColor)
    {
        m_uiInnerColor = uiInnerColor;
        InvalidateArea();
    }
}

void ExampleControl::SetBorderColor(eC_UInt uiBorderColor)
{
    if (uiBorderColor != m_uiBorderColor)
    {
        m_uiBorderColor = uiBorderColor;
        InvalidateArea();
    }
}

void ExampleControl::SetBorderWidth(eC_Value vBorderWidth)
{
    if (vBorderWidth != m_vBorderWidth)
    {
        m_vBorderWidth = vBorderWidth;
        InvalidateArea();
    }
}

void ExampleControl::Flip(const eC_Bool& rbVertical)
{
    if (rbVertical)
    {
        // flip vertical means swap left and right side
        CGUIObject* pkCurrentObject;
        for (int i = 0; i < GetNumberOfChildren(); ++i)
        {
            pkCurrentObject = GetChild(i);
            if (pkCurrentObject->IsCompositeObject())
                pkCurrentObject->IsAnimating(); //Flip(rbVertical);
            else
            {
                pkCurrentObject->SetRelXPos(GetWidth() - (pkCurrentObject->GetWidth() + pkCurrentObject->GetRelXPos()));
                pkCurrentObject->InvalidateArea();
            }
        }
    }
    else
    {
        // flip horizontal means swap top and bottom side
        CGUIObject* pkCurrentObject;
        for (int i = 0; i < GetNumberOfChildren(); ++i)
        {
            pkCurrentObject = GetChild(i);
            if (pkCurrentObject->IsCompositeObject())
                pkCurrentObject->IsAnimating(); //Flip(rbVertical);
            else
            {
                pkCurrentObject->SetRelYPos(GetHeight() - (pkCurrentObject->GetHeight() + pkCurrentObject->GetRelYPos()));
                pkCurrentObject->InvalidateArea();
            }
        }

    }
}

void ExampleControl::Rotate(const eC_Int& riDegrees)
{
    switch (riDegrees)
    {
        case 0:
        default:
            // do nothing
            break;

        case 90:
        {
            // rotate 90 degrees clockwise
            // width and height will be swapped
            // x and y of every object will be re-calculated and swapped

            CGUIRect r = GetRelRect();
            SetWidth(r.GetHeight());
            SetHeight(r.GetWidth());
            CGUIObject* pkCurrentObject;
            for (int i = 0; i < GetNumberOfChildren(); ++i)
            {
                pkCurrentObject = GetChild(i);
                r = pkCurrentObject->GetRelRect();
                pkCurrentObject->SetRelXPos(GetWidth() - (r.GetWidth() + r.GetY1()));
                pkCurrentObject->SetRelYPos(r.GetX1());
                pkCurrentObject->SetWidth(r.GetHeight());
                pkCurrentObject->SetHeight(r.GetWidth());
            }
            InvalidateArea();
            InvalidateChildren();
        }
            break;

        case 180:
            Flip(false);
            Flip(true);
            break;

        case 270:
        {
            // rotate 270 degrees clockwise
            // width and height will be swapped
            // x and y of every object will be swapped

            CGUIRect r = GetRelRect();
            SetWidth(r.GetHeight());
            SetHeight(r.GetWidth());
            CGUIObject* pkCurrentObject;
            for (int i = 0; i < GetNumberOfChildren(); ++i)
            {
                pkCurrentObject = GetChild(i);
                r = pkCurrentObject->GetRelRect();
                pkCurrentObject->SetRelXPos(r.GetY1());
                pkCurrentObject->SetRelYPos(r.GetX1());
                pkCurrentObject->SetWidth(r.GetHeight());
                pkCurrentObject->SetHeight(r.GetWidth());
            }
            InvalidateArea();
            InvalidateChildren();
        }
            break;
    }
}

eC_Bool ExampleControl::DoDraw()
{
    CGUIRect kAbsRect(GetAbsRect());
    if (m_vBorderWidth != eC_FromInt(0))
    {
        GETGFX.SetForegroundColor(m_uiBorderColor);
        GETGFX.FilledRect(kAbsRect);
        kAbsRect.Expand(-m_vBorderWidth);
    }
    GETGFX.SetForegroundColor(m_uiInnerColor);
    GETGFX.FilledRect(kAbsRect);
    return true;
}

#if defined(GUILIANI_STREAM_GUI)
void ExampleControl::ReadFromStream()
{
    ReadStreamingHeader(EXAMPLE_CONTROL_CLASS_VERSION, EXAMPLE_CONTROL_CLASS_MIN_VERSION);

    CGUICompositeObject::ReadFromStream();

    m_uiInnerColor  = GETINPUTSTREAM.READ_HEX("InnerColor");
    m_uiBorderColor = GETINPUTSTREAM.READ_HEX("BorderColor");
    m_vBorderWidth  = eC_FromFloat(GETINPUTSTREAM.READ_FLOAT("BorderWidth"));
}
#endif

#if defined(GUILIANI_WRITE_GUI)
void ExampleControl::WriteToStream(const eC_Bool bWriteClassID)
{
    WriteStreamingHeader(bWriteClassID, XMLTAG_CONTROLCLASSID, CTL_EXAMPLE, EXAMPLE_CONTROL_CLASS_VERSION);

    CGUICompositeObject::WriteToStream();

    GETOUTPUTSTREAM.WriteHex(m_uiInnerColor, "InnerColor");
    GETOUTPUTSTREAM.WriteHex(m_uiBorderColor, "BorderColor");
    GETOUTPUTSTREAM.WriteFloat(eC_ToFloat(m_vBorderWidth), "BorderWidth");

    WriteStreamingFooter(bWriteClassID);
}
#endif

----------------

    CGfxWrapeGML* pkWrap = dynamic_cast<CGfxWrapeGML*>(&GETGFX);
    if (NULL != pkWrap)
    {
        eGML_Screen* pkScreen = pkWrap->GetScreen();
        unsigned short* memory = (unsigned short*)pkScreen->Lock();

        eC_UInt uiWidth = pkScreen->GetWidth();
        eC_UInt uiHeight = pkScreen->GetHeight();

        memset(memory, 0xf1, uiWidth * uiHeight);
        for (eC_UInt y = 0; y < uiHeight; ++y)
        {
            for (eC_UInt x = 0; x < uiWidth; ++x)
            {
                unsigned short val = memory[y * uiWidth + x];
                memory[y * uiWidth + x] = (val + (x * y)) & 0xffff;
            }
        }

        pkScreen->Unlock();

//        pkScreen->DrawLine(eGML_Vector2(0, 0), eGML_Vector2(10, 10), 0xff004400, 0, 1, 1);
    }

----------------

- auto-stretch for text
- invalidate layout after resizing

------------------


#
# This is the CMakeLists.txt file for the GSE
#


# ========== Minimum cmake version required ==========
CMAKE_MINIMUM_REQUIRED(VERSION 3.0)

SET(CMAKE_CXX_STANDARD 11)

SET(PATH_COMMON "${CMAKE_CURRENT_SOURCE_DIR}/../CMake" CACHE PATH "CMake common files directory path")

# ========== Setup configurations ==========
INCLUDE("${PATH_COMMON}/Common_settings.cmake")

# Configuration for SDK Installer
IF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CPackConfiguration.cmake")
  # Only add SDK settings if cmake installer files exists
  SET(SDK_PACKAGE_GENERATOR CACHE BOOL "Generate Guiliani SDK Install Packages")
ELSE(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CPackConfiguration.cmake")
  MESSAGE(STATUS "GSE SDK Project.")
  SET(GSE_SDK_PROJECT 1) # Variable for activating SKD build
ENDIF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/CPackConfiguration.cmake")

#Activate OGL per default
SET(FORCE_ADD_OGL_PLATFORM 1)

#Activate RTTI
SET(FORCE_USE_RTTI 1)

# ========== Set project name and version number ==========
PROJECT(GSE
        VERSION "2.2.0")


# ========== Include correct platform file ==========
INCLUDE("${PATH_COMMON}/Platform.cmake")

# ========== Output some information ==========
INCLUDE("${PATH_COMMON}/Build_information.cmake")

# StreamRuntime root path to find the custom extension
SET(GSE_ROOT_PATH_STREAMRUNTIME "${PROJECT_SOURCE_DIR}/../StreamRuntime" CACHE PATH "StreamRuntime root path")
SET(GSE_STREAMRUNTIME_APPNAME "StreamRuntime" CACHE STRING "StreamRuntime appliation name")
SET(GSE_ROOT_PATH_RESOURCECOMPILER "${PROJECT_SOURCE_DIR}/GUIResourceCompiler" CACHE PATH "ResourceCompiler root path")

# if SDK_PACKAGE_GENERATOR is set PATH_GSE needs to be empty
IF(SDK_PACKAGE_GENERATOR)
  SET(PATH_GSE "" CACHE PATH
    "This path has to point to the GSE root directory. This path is set empty, so the variable GSE_PATH is used."
    FORCE
  )
  SET(SDK_PACKAGE_GENERATOR_ADDITIONAL_PACKAGE "" CACHE PATH "Path to additonal CPackPackages.cmake")
ENDIF(SDK_PACKAGE_GENERATOR)

# if we have an SDK path needs to point to GSE-folder
IF(GSE_SDK_PROJECT)
  SET(PATH_GSE "${PROJECT_SOURCE_DIR}" CACHE PATH "This path has to point to the GSE root directory.")
ENDIF(GSE_SDK_PROJECT)

LIST(APPEND PREPROCESSOR_DEFINES "PATH_GSE=\"${PATH_GSE}\"")

# ========== Set application specific includes ==========
INCLUDE_DIRECTORIES(
  "${PROJECT_SOURCE_DIR}/Include"
  "${PROJECT_SOURCE_DIR}/Include/Behaviour"
  "${PROJECT_SOURCE_DIR}/Include/Command"
  "${PROJECT_SOURCE_DIR}/Include/Control"
  "${PROJECT_SOURCE_DIR}/Include/Dialog"
  "${PROJECT_SOURCE_DIR}/Include/GUIConfig"
  "${PROJECT_SOURCE_DIR}/Include/Undo"
  "${GSE_ROOT_PATH_STREAMRUNTIME}/Include/CustomExtension"
  "${GSE_ROOT_PATH_STREAMRUNTIME}/Include/GUIConfigCustom"
)

IF(NOT GSE_SDK_PROJECT) #Default case to build GSE
  # ========== Set include directories ==========
  INCLUDE("${PATH_COMMON}/Include_directories.cmake")
  
  INCLUDE_DIRECTORIES(
    "${GSE_ROOT_PATH_RESOURCECOMPILER}/Include"
 )

  # ========== GSElib Source files ==========
  # SOURCE_GROUP creates the "folder-structure" in VS
  FILE(GLOB GSELIB_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/*.cpp")
  LIST(APPEND GSELIB_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/md5.cpp")
  FILE(GLOB GSELIB_BHVR_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Behaviour/*.cpp")
  FILE(GLOB GSELIB_CMD_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Command/*.cpp")
  FILE(GLOB GSELIB_CTRL_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Control/*.cpp")
  FILE(GLOB GSELIB_DIALOG_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Dialog/*.cpp")
  FILE(GLOB GSELIB_UNDO_SOURCE_CPP "${PROJECT_SOURCE_DIR}/Source/Undo/*.cpp")
  FILE(GLOB GSELIB_CUSTOM_TEMPLATES "${PROJECT_SOURCE_DIR}/Resources/CustomTemplates/*.tpl")
  SOURCE_GROUP("Source Files" FILES ${GSELIB_SOURCE_CPP})
  SOURCE_GROUP("Source Files\\Behaviour" FILES ${GSELIB_BHVR_SOURCE_CPP})
  SOURCE_GROUP("Source Files\\Command" FILES ${GSELIB_CMD_SOURCE_CPP})
  SOURCE_GROUP("Source Files\\Control" FILES ${GSELIB_CTRL_SOURCE_CPP})
  SOURCE_GROUP("Source Files\\Dialog" FILES ${GSELIB_DIALOG_SOURCE_CPP})
  SOURCE_GROUP("Source Files\\Undo" FILES ${GSELIB_UNDO_SOURCE_CPP})
  SOURCE_GROUP("Custom Templates" FILES ${GSELIB_CUSTOM_TEMPLATES})

  FILE(GLOB GSELIB_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/*.h")
  FILE(GLOB GSELIB_BHVR_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Behaviour/*.h")
  FILE(GLOB GSELIB_CMD_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Command/*.h")
  FILE(GLOB GSELIB_CTRL_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Control/*.h")
  FILE(GLOB GSELIB_DIALOG_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Dialog/*.h")
  FILE(GLOB GSELIB_UNDO_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/Undo/*.h")
  FILE(GLOB GSELIB_GUICONFIG_SOURCE_H "${PROJECT_SOURCE_DIR}/Include/GUIConfig/*.h")
  SOURCE_GROUP("Header Files" FILES ${GSELIB_SOURCE_H})
  SOURCE_GROUP("Header Files\\Behaviour" FILES ${GSELIB_BHVR_SOURCE_H})
  SOURCE_GROUP("Header Files\\Command" FILES ${GSELIB_CMD_SOURCE_H})
  SOURCE_GROUP("Header Files\\Control" FILES ${GSELIB_CTRL_SOURCE_H})
  SOURCE_GROUP("Header Files\\Dialog" FILES ${GSELIB_DIALOG_SOURCE_H})
  SOURCE_GROUP("Header Files\\Undo" FILES ${GSELIB_UNDO_SOURCE_H})
  SOURCE_GROUP("Header Files\\GUIConfig" FILES ${GSELIB_GUICONFIG_SOURCE_H})
  
  FILE(GLOB GSELIB_LANGUAGE_FILES "${PROJECT_SOURCE_DIR}/Resources/LanguageFiles/*.lng")
  SOURCE_GROUP("Language Files" FILES ${GSELIB_LANGUAGE_FILES})

  # ========== Create complete list of files for GSElib ==========
  SET(GSELIB_SOURCES_LIST 
    ${GSELIB_SOURCE_CPP}
    ${GSELIB_BHVR_SOURCE_CPP} 
    ${GSELIB_CMD_SOURCE_CPP}
    ${GSELIB_CTRL_SOURCE_CPP}
    ${GSELIB_DIALOG_SOURCE_CPP}
    ${GSELIB_UNDO_SOURCE_CPP}
    ${GSELIB_CUSTOM_TEMPLATES}
    ${GSELIB_SOURCE_H}
    ${GSELIB_BHVR_SOURCE_H} 
    ${GSELIB_CMD_SOURCE_H}
    ${GSELIB_CTRL_SOURCE_H}
    ${GSELIB_DIALOG_SOURCE_H}
    ${GSELIB_UNDO_SOURCE_H}
    ${GSELIB_GUICONFIG_SOURCE_H}
    ${GSELIB_LANGUAGE_FILES}
    ${PLATFORM_FILES_GSELIB}
 )
  SET(GSE_GUICONFIG_CPP "${PATH_GUILIANI}/Share/GUIConfig.cpp") # GUIConfig.cpp from Guiliani path
  
ELSE(NOT GSE_SDK_PROJECT) #SDK uses the directories inside the GSE structure
  INCLUDE_DIRECTORIES(
    "${PROJECT_SOURCE_DIR}/../eGaC/Include/eC"
    "${PROJECT_SOURCE_DIR}/../eGaC/Include/eDBG"
    "${PROJECT_SOURCE_DIR}/../eGaC/Include/eGML"
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/Core"
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/GUIConfig"
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/ImageDecoder"
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/Platform/eGML"
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/Platform/general"
    "${PROJECT_SOURCE_DIR}/../Guiliani/Include/Platform/GL"
 )
  INCLUDE("${PATH_COMMON}/Include_directories.cmake")
  SET(GSE_GUICONFIG_CPP "${PROJECT_SOURCE_DIR}/../Guiliani/Share/GUIConfig.cpp") # GUIConfig.cpp from inside GSE
ENDIF(NOT GSE_SDK_PROJECT)

# ========== GSE Source files ==========
# SOURCE_GROUP creates the "folder-structure" in VS
SOURCE_GROUP("GUIConfig" FILES ${GSE_GUICONFIG_CPP})

FILE(GLOB GSE_CUSTOM_SOURCE_CPP "${GSE_ROOT_PATH_STREAMRUNTIME}/Source/CustomExtension/*.cpp")
SOURCE_GROUP("Source Files\\Custom Extension" FILES ${GSE_CUSTOM_SOURCE_CPP})

FILE(GLOB GSE_CUSTOM_SOURCE_H "${GSE_ROOT_PATH_STREAMRUNTIME}/Include/CustomExtension/*.h")
FILE(GLOB GSE_CUSTOM_GUICONFIG_SOURCE_H "${GSE_ROOT_PATH_STREAMRUNTIME}/Include/GUIConfigCustom/*.h")
SOURCE_GROUP("Header Files\\Custom Extension" FILES ${GSE_CUSTOM_SOURCE_H})
SOURCE_GROUP("Header Files\\Custom Resource IDs" FILES ${GSE_CUSTOM_GUICONFIG_SOURCE_H})

FILE(GLOB GSE_PLATFORM_GENERAL_CPP "${PROJECT_SOURCE_DIR}/Source/Platform/general/*.cpp")
SOURCE_GROUP("Source Files\\Platform\\General" FILES ${GSE_PLATFORM_GENERAL_CPP})

# ========== Create complete list of files for GSE binary ==========
SET(GSE_SOURCES_LIST 
  ${GSE_GUICONFIG_CPP}
  ${GSE_CUSTOM_SOURCE_CPP}
  ${GSE_CUSTOM_SOURCE_H}
  ${GSE_CUSTOM_GUICONFIG_SOURCE_H}
  ${GSE_PLATFORM_GENERAL_CPP}
  ${RESOURCE_FILE}
)

SET(GSE_PROJECT 1) #this variable is used in StreamRuntime and ResourceCompiler to avoid adding Guiliani and eGaC project twice.

ADD_EXECUTABLE(${PROJECT_NAME} ${ADD_EXECUTABLE_PARAMETERS} ${GSE_SOURCES_LIST})

# ========== Add StreamRuntime ==========
ADD_SUBDIRECTORY("${GSE_ROOT_PATH_STREAMRUNTIME}" StreamRuntime)

IF(NOT GSE_SDK_PROJECT) #if no SDK we add to solution: GSElib, Guiliani, GUIResourceCompiler and link against these projects. 
  # ========== Add eGaC ==========
  IF(EXISTS "${PATH_EGAC}/CMakeLists.txt")
      ADD_SUBDIRECTORY("${PATH_EGAC}" ./eGaC)
  ELSE(EXISTS "${PATH_EGAC}/CMakeLists.txt")
      MESSAGE(FATAL_ERROR "Path not set or wrong to eGaC directory.")
  ENDIF(EXISTS "${PATH_EGAC}/CMakeLists.txt")

  # ========== Add Guiliani ==========
  IF(EXISTS "${PATH_GUILIANI}/CMakeLists.txt")
      ADD_SUBDIRECTORY("${PATH_GUILIANI}" ./Guiliani)
  ELSE(EXISTS "${PATH_GUILIANI}/CMakeLists.txt")
      MESSAGE(FATAL_ERROR "Path not set or wrong to Guiliani directory.")
  ENDIF(EXISTS "${PATH_GUILIANI}/CMakeLists.txt")

  # ========== Add GUIResourceCompiler ==========
  IF(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CMakeLists.txt")
      ADD_SUBDIRECTORY("${GSE_ROOT_PATH_RESOURCECOMPILER}" ./GUIResourceCompiler)
  ELSE(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CMakeLists.txt")
      MESSAGE(FATAL_ERROR "Path not set or wrong to GUIResourceCompiler directory.")
  ENDIF(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CMakeLists.txt")

  # ========== Build GSE library ==========
  ADD_LIBRARY(GSElib STATIC ${GSELIB_SOURCES_LIST})
ENDIF(NOT GSE_SDK_PROJECT)

# ========== Link the executable to the needed libraries ==========
TARGET_LINK_LIBRARIES(${PROJECT_NAME}
  GSElib
  GUIResourceCompilerLib
  Guiliani
  eGaC
  ${PLATFORM_LIBS}
)

# ========== StreamRuntime must be build prior to GSE ==========
ADD_DEPENDENCIES(${PROJECT_NAME} ${GSE_STREAMRUNTIME_APPNAME})

# ========== Set output directories ==========
SET(RESOURCE_DIR "${PROJECT_SOURCE_DIR}/Resources")

IF(MSVC_IDE)
  SET(BINARY_DIR "${PROJECT_SOURCE_DIR}")
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BINARY_DIR})
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BINARY_DIR})
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUGEVALUATION ${BINARY_DIR})
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASEEVALUATION ${BINARY_DIR})
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_NAME "GSE")
  SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})

  SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${RESOURCE_DIR})
  SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE ${RESOURCE_DIR})  
  SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUGEVALUATION ${RESOURCE_DIR})
  SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASEEVALUATION ${RESOURCE_DIR})
ENDIF(MSVC_IDE)

SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${RESOURCE_DIR})
SET_TARGET_PROPERTIES(${GSE_STREAMRUNTIME_APPNAME} PROPERTIES RUNTIME_OUTPUT_NAME "${GSE_STREAMRUNTIME_APPNAME}")

# ========== Set preprocessor defines ==========
SET(PREPROCESSOR_DEFINES "${PREPROCESSOR_DEFINES};GSE_STREAMRUNTIME_BINARY_NAME=\"${GSE_STREAMRUNTIME_APPNAME}\";GSE_STREAMRUNTIME_ROOT_DIR=\"${GSE_ROOT_PATH_STREAMRUNTIME}\"")

SET_TARGET_PROPERTIES(${PROJECT_NAME} PROPERTIES COMPILE_DEFINITIONS "${PREPROCESSOR_DEFINES}")

IF(NOT GSE_SDK_PROJECT) # Target GSElib doesn't exists in SDK build
  SET_TARGET_PROPERTIES(GSElib PROPERTIES COMPILE_DEFINITIONS "${PREPROCESSOR_DEFINES};GSE_GSELIB")
  SET_TARGET_PROPERTIES(GSElib PROPERTIES COMPILE_DEFINITIONS_DEBUGEVALUATION "GSE_EVALUATION")
  SET_TARGET_PROPERTIES(GSElib PROPERTIES COMPILE_DEFINITIONS_RELEASEEVALUATION "GSE_EVALUATION")
  SET_TARGET_PROPERTIES(Guiliani PROPERTIES COMPILE_DEFINITIONS_DEBUGEVALUATION "GUILIANI_EVALUATION")
  SET_TARGET_PROPERTIES(Guiliani PROPERTIES COMPILE_DEFINITIONS_RELEASEEVALUATION "GUILIANI_EVALUATION")
  IF(WIN32)
    SET_TARGET_PROPERTIES(eGaC PROPERTIES COMPILE_DEFINITIONS_DEBUGEVALUATION "eGML_EVALLIB")
    SET_TARGET_PROPERTIES(eGaC PROPERTIES COMPILE_DEFINITIONS_RELEASEEVALUATION "eGML_EVALLIB")
  ELSE(WIN32)
    SET_TARGET_PROPERTIES(eGaC PROPERTIES COMPILE_DEFINITIONS_DEBUGEVALUATION "eGML_EVALLIB2")
    SET_TARGET_PROPERTIES(eGaC PROPERTIES COMPILE_DEFINITIONS_RELEASEEVALUATION "eGML_EVALLIB2")
  ENDIF(WIN32)
ENDIF(NOT GSE_SDK_PROJECT)

IF(SDK_PACKAGE_GENERATOR)
  IF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../CPackPackages.cmake")
    INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/../CPackPackages.cmake)
  ENDIF(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../CPackPackages.cmake")
  
  # add common to package
  IF(EXISTS "${PATH_COMMON}/CPackPackages.cmake")
    INCLUDE (${PATH_COMMON}/CPackPackages.cmake)
  ENDIF(EXISTS "${PATH_COMMON}/CPackPackages.cmake")
  
  # add GUIResourceCompiler to package
  IF(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CPackPackages.cmake")
    INCLUDE (${GSE_ROOT_PATH_RESOURCECOMPILER}/CPackPackages.cmake)
  ENDIF(EXISTS "${GSE_ROOT_PATH_RESOURCECOMPILER}/CPackPackages.cmake")
  
  # add Libs to package
  IF(EXISTS "${PATH_LIBS}/CPackPackages.cmake")
    INCLUDE (${PATH_LIBS}/CPackPackages.cmake)
  ENDIF(EXISTS "${PATH_LIBS}/CPackPackages.cmake")
  
  # add own package-file
  INCLUDE(CPackPackages.cmake)
  INCLUDE(CPackConfiguration.cmake)
  IF(EXISTS "CPackAdditionalPackages.cmake")
    INCLUDE(CPackAdditionalPackages.cmake)
  ENDIF(EXISTS "CPackAdditionalPackages.cmake")
ENDIF(SDK_PACKAGE_GENERATOR)