10#if !defined GUIANIMATION_BLINKING__H_
11#define GUIANIMATION_BLINKING__H_
13#include "GUIAnimation.h"
53 eC_UInt uiOffTime = 0);
55#if defined(GUILIANI_STREAM_GUI)
76#if defined(GUILIANI_STREAM_GUI) || defined(GUILIANI_WRITE_GUI)
81#ifdef GUILIANI_STREAM_GUI
85#ifdef GUILIANI_WRITE_GUI
This animation implements a blinking effect.
Definition: GUIAnimationBlinking.h:41
CGUIAnimationBlinking(CGUIObject *pAnimatedObject, eC_UInt uiDuration, eC_UInt uiOnTime, eC_UInt uiOffTime=0)
void OnStatusChanged(AnimationStatus_t eStatus)
eC_UInt m_uiOffTime
The time for which the object shall be invisible in milliseconds.
Definition: GUIAnimationBlinking.h:94
static const eC_UInt BLINKING_ANIMATION_CLASS_VERSION
The class version of the implementation.
Definition: GUIAnimationBlinking.h:78
void ApplyAnimation(eC_UInt uiElapsedTime)
eC_UInt m_uiOnTime
The time for which the object shall be visible in milliseconds.
Definition: GUIAnimationBlinking.h:93
void WriteToStream(const eC_Bool bWriteClassID=false)
Base class for modular Guiliani animations.
Definition: GUIAnimation.h:75
AnimationStatus_t
Definition: GUIAnimation.h:83
This is the Guiliani base class all controls are derived from.
Definition: GUIObject.h:81